wlroots/render
Simon Ser 447835afc1 render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).

A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].

[1]: 3db905b784/src/render.c (L227)
2019-11-07 14:24:03 -05:00
..
gles2 render/gles2: provide public API to access GL texture 2019-11-07 14:24:03 -05:00
dmabuf.c render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
drm_format_set.c Revert "render/drm: keep old drm_format if realloc fails" 2019-08-12 19:53:39 +09:00
egl.c render/egl: prevent use-after-free when destroying current surface 2019-10-23 09:36:50 +00:00
glapi.txt render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c Remove fmt parameter from wlr_texture_write_pixels 2018-10-15 23:56:56 +02:00