Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these. |
||
|---|---|---|
| .. | ||
| drm | ||
| session | ||
| backend.h | ||
| headless.h | ||
| libinput.h | ||
| multi.h | ||
| noop.h | ||
| wayland.h | ||
| x11.h | ||
Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these. |
||
|---|---|---|
| .. | ||
| drm | ||
| session | ||
| backend.h | ||
| headless.h | ||
| libinput.h | ||
| multi.h | ||
| noop.h | ||
| wayland.h | ||
| x11.h | ||