| Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. | ||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
| Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. | ||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||