wlroots/backend/drm
Scott Anderson 4bee710c30 Fix hardware cursor on secondary GPU
Create rendering resources on parent GPU, so that we can sample the
passed in texture properly. The cursor buffer needs to remain on the
same GPU.
2018-08-04 15:08:28 +12:00
..
atomic.c Implement wlr-gamma-control-unstable-v1 2018-08-02 23:33:04 +01:00
backend.c multi-backend: do not expose internal renderers 2018-08-03 07:43:22 +02:00
drm.c Fix hardware cursor on secondary GPU 2018-08-04 15:08:28 +12:00
legacy.c util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
properties.c util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
renderer.c multi-gpu: do not flip screens on secondary GPU 2018-08-03 07:43:22 +02:00
util.c util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00