Create rendering resources on parent GPU, so that we can sample the passed in texture properly. The cursor buffer needs to remain on the same GPU. |
||
|---|---|---|
| .. | ||
| atomic.c | ||
| backend.c | ||
| drm.c | ||
| legacy.c | ||
| properties.c | ||
| renderer.c | ||
| util.c | ||
Create rendering resources on parent GPU, so that we can sample the passed in texture properly. The cursor buffer needs to remain on the same GPU. |
||
|---|---|---|
| .. | ||
| atomic.c | ||
| backend.c | ||
| drm.c | ||
| legacy.c | ||
| properties.c | ||
| renderer.c | ||
| util.c | ||