It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| dmabuf.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| dmabuf.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||