6bb7639a0f
When a texture is destroyed between wlr_egl_make_current and wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This makes wlr_egl_swap_buffers fail. If the EGL context is already current, there's no need to reset it. |
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.. | ||
gles2 | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
glapi.txt | ||
meson.build | ||
wlr_renderer.c | ||
wlr_texture.c |