wlroots/render
Simon Ser 6bb7639a0f render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.

If the EGL context is already current, there's no need to reset it.
2019-10-16 09:40:26 -04:00
..
gles2 render/gles2: don't unset the current EGL surface when destroying texture 2019-10-16 09:40:26 -04:00
dmabuf.c render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
drm_format_set.c Revert "render/drm: keep old drm_format if realloc fails" 2019-08-12 19:53:39 +09:00
egl.c render/egl: support formats with zero modifiers 2019-10-11 08:09:08 -04:00
glapi.txt render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c Remove fmt parameter from wlr_texture_write_pixels 2018-10-15 23:56:56 +02:00