349 lines
10 KiB
C
349 lines
10 KiB
C
#include <assert.h>
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#include <stdlib.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/pixel_format.h"
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#include "render/wlr_texture.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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void wlr_buffer_init(struct wlr_buffer *buffer,
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const struct wlr_buffer_impl *impl, int width, int height) {
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assert(impl->destroy);
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if (impl->begin_data_ptr_access || impl->end_data_ptr_access) {
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assert(impl->begin_data_ptr_access && impl->end_data_ptr_access);
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}
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buffer->impl = impl;
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buffer->width = width;
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buffer->height = height;
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wl_signal_init(&buffer->events.destroy);
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wl_signal_init(&buffer->events.release);
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}
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static void buffer_consider_destroy(struct wlr_buffer *buffer) {
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if (!buffer->dropped || buffer->n_locks > 0) {
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return;
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}
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assert(!buffer->accessing_data_ptr);
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wlr_signal_emit_safe(&buffer->events.destroy, NULL);
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buffer->impl->destroy(buffer);
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}
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void wlr_buffer_drop(struct wlr_buffer *buffer) {
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if (buffer == NULL) {
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return;
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}
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assert(!buffer->dropped);
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buffer->dropped = true;
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buffer_consider_destroy(buffer);
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}
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struct wlr_buffer *wlr_buffer_lock(struct wlr_buffer *buffer) {
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buffer->n_locks++;
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return buffer;
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}
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void wlr_buffer_unlock(struct wlr_buffer *buffer) {
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if (buffer == NULL) {
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return;
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}
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assert(buffer->n_locks > 0);
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buffer->n_locks--;
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if (buffer->n_locks == 0) {
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wl_signal_emit(&buffer->events.release, NULL);
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}
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buffer_consider_destroy(buffer);
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}
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bool wlr_buffer_get_dmabuf(struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *attribs) {
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if (!buffer->impl->get_dmabuf) {
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return false;
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}
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return buffer->impl->get_dmabuf(buffer, attribs);
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}
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bool buffer_begin_data_ptr_access(struct wlr_buffer *buffer, void **data,
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uint32_t *format, size_t *stride) {
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assert(!buffer->accessing_data_ptr);
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if (!buffer->impl->begin_data_ptr_access) {
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return false;
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}
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if (!buffer->impl->begin_data_ptr_access(buffer, data, format, stride)) {
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return false;
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}
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buffer->accessing_data_ptr = true;
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return true;
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}
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void buffer_end_data_ptr_access(struct wlr_buffer *buffer) {
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assert(buffer->accessing_data_ptr);
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buffer->impl->end_data_ptr_access(buffer);
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buffer->accessing_data_ptr = false;
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}
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bool wlr_buffer_get_shm(struct wlr_buffer *buffer,
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struct wlr_shm_attributes *attribs) {
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if (!buffer->impl->get_shm) {
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return false;
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}
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return buffer->impl->get_shm(buffer, attribs);
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}
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bool wlr_resource_is_buffer(struct wl_resource *resource) {
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return strcmp(wl_resource_get_class(resource), wl_buffer_interface.name) == 0;
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}
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bool wlr_resource_get_buffer_size(struct wl_resource *resource,
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struct wlr_renderer *renderer, int *width, int *height) {
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assert(wlr_resource_is_buffer(resource));
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf != NULL) {
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*width = wl_shm_buffer_get_width(shm_buf);
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*height = wl_shm_buffer_get_height(shm_buf);
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer,
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resource)) {
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wlr_renderer_wl_drm_buffer_get_size(renderer, resource,
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width, height);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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*width = dmabuf->attributes.width;
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*height = dmabuf->attributes.height;
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} else {
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*width = *height = 0;
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return false;
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}
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return true;
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}
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static const struct wlr_buffer_impl client_buffer_impl;
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struct wlr_client_buffer *wlr_client_buffer_get(struct wlr_buffer *buffer) {
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if (buffer->impl != &client_buffer_impl) {
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return NULL;
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}
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return (struct wlr_client_buffer *)buffer;
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}
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static struct wlr_client_buffer *client_buffer_from_buffer(
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struct wlr_buffer *buffer) {
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struct wlr_client_buffer *client_buffer = wlr_client_buffer_get(buffer);
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assert(client_buffer != NULL);
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return client_buffer;
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}
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static void client_buffer_destroy(struct wlr_buffer *_buffer) {
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struct wlr_client_buffer *buffer = client_buffer_from_buffer(_buffer);
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if (!buffer->resource_released && buffer->resource != NULL) {
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wl_buffer_send_release(buffer->resource);
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}
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wl_list_remove(&buffer->resource_destroy.link);
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wlr_texture_destroy(buffer->texture);
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free(buffer);
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}
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static bool client_buffer_get_dmabuf(struct wlr_buffer *_buffer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_client_buffer *buffer = client_buffer_from_buffer(_buffer);
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if (buffer->resource == NULL) {
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return false;
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}
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struct wl_resource *buffer_resource = buffer->resource;
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if (!wlr_dmabuf_v1_resource_is_buffer(buffer_resource)) {
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return false;
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}
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struct wlr_dmabuf_v1_buffer *dmabuf_buffer =
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wlr_dmabuf_v1_buffer_from_buffer_resource(buffer_resource);
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memcpy(attribs, &dmabuf_buffer->attributes,
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sizeof(struct wlr_dmabuf_attributes));
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return true;
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}
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static const struct wlr_buffer_impl client_buffer_impl = {
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.destroy = client_buffer_destroy,
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.get_dmabuf = client_buffer_get_dmabuf,
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};
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static void client_buffer_resource_handle_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_client_buffer *buffer =
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wl_container_of(listener, buffer, resource_destroy);
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wl_list_remove(&buffer->resource_destroy.link);
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wl_list_init(&buffer->resource_destroy.link);
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buffer->resource = NULL;
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// At this point, if the wl_buffer comes from linux-dmabuf or wl_drm, we
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// still haven't released it (ie. we'll read it in the future) but the
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// client destroyed it. Reading the texture itself should be fine because
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// we still hold a reference to the DMA-BUF via the texture. However the
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// client could decide to re-use the same DMA-BUF for something else, in
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// which case we'll read garbage. We decide to accept this risk.
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}
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static void client_buffer_handle_release(struct wl_listener *listener,
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void *data) {
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struct wlr_client_buffer *buffer =
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wl_container_of(listener, buffer, release);
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if (!buffer->resource_released && buffer->resource != NULL) {
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wl_buffer_send_release(buffer->resource);
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buffer->resource_released = true;
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}
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}
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struct wlr_client_buffer *wlr_client_buffer_import(
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struct wlr_renderer *renderer, struct wl_resource *resource) {
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assert(wlr_resource_is_buffer(resource));
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struct wlr_texture *texture = NULL;
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bool resource_released = false;
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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if (shm_buf != NULL) {
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enum wl_shm_format wl_shm_format = wl_shm_buffer_get_format(shm_buf);
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uint32_t drm_format = convert_wl_shm_format_to_drm(wl_shm_format);
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int32_t stride = wl_shm_buffer_get_stride(shm_buf);
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int32_t width = wl_shm_buffer_get_width(shm_buf);
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int32_t height = wl_shm_buffer_get_height(shm_buf);
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wl_shm_buffer_begin_access(shm_buf);
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void *data = wl_shm_buffer_get_data(shm_buf);
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texture = wlr_texture_from_pixels(renderer, drm_format, stride,
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width, height, data);
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wl_shm_buffer_end_access(shm_buf);
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// We have uploaded the data, we don't need to access the wl_buffer
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// anymore
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wl_buffer_send_release(resource);
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resource_released = true;
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) {
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texture = wlr_texture_from_wl_drm(renderer, resource);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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texture = wlr_texture_from_buffer(renderer, &dmabuf->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else {
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wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
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// Instead of just logging the error, also disconnect the client with a
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// fatal protocol error so that it's clear something went wrong.
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wl_resource_post_error(resource, 0, "unknown buffer type");
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return NULL;
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}
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "Failed to upload texture");
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wl_buffer_send_release(resource);
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return NULL;
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}
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struct wlr_client_buffer *buffer =
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calloc(1, sizeof(struct wlr_client_buffer));
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if (buffer == NULL) {
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wlr_texture_destroy(texture);
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wl_resource_post_no_memory(resource);
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return NULL;
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}
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wlr_buffer_init(&buffer->base, &client_buffer_impl,
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texture->width, texture->height);
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buffer->resource = resource;
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buffer->texture = texture;
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buffer->resource_released = resource_released;
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wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
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buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;
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buffer->release.notify = client_buffer_handle_release;
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wl_signal_add(&buffer->base.events.release, &buffer->release);
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// Ensure the buffer will be released before being destroyed
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wlr_buffer_lock(&buffer->base);
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wlr_buffer_drop(&buffer->base);
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return buffer;
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}
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struct wlr_client_buffer *wlr_client_buffer_apply_damage(
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struct wlr_client_buffer *buffer, struct wl_resource *resource,
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pixman_region32_t *damage) {
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assert(wlr_resource_is_buffer(resource));
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if (buffer->base.n_locks > 1) {
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// Someone else still has a reference to the buffer
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return NULL;
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}
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struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource);
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struct wl_shm_buffer *old_shm_buf = wl_shm_buffer_get(buffer->resource);
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if (shm_buf == NULL || old_shm_buf == NULL) {
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// Uploading only damaged regions only works for wl_shm buffers and
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// mutable textures (created from wl_shm buffer)
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return NULL;
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}
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enum wl_shm_format new_fmt = wl_shm_buffer_get_format(shm_buf);
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enum wl_shm_format old_fmt = wl_shm_buffer_get_format(old_shm_buf);
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if (new_fmt != old_fmt) {
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// Uploading to textures can't change the format
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return NULL;
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}
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int32_t stride = wl_shm_buffer_get_stride(shm_buf);
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int32_t width = wl_shm_buffer_get_width(shm_buf);
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int32_t height = wl_shm_buffer_get_height(shm_buf);
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if ((uint32_t)width != buffer->texture->width ||
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(uint32_t)height != buffer->texture->height) {
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return NULL;
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}
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wl_shm_buffer_begin_access(shm_buf);
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void *data = wl_shm_buffer_get_data(shm_buf);
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int n;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &n);
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for (int i = 0; i < n; ++i) {
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pixman_box32_t *r = &rects[i];
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if (!wlr_texture_write_pixels(buffer->texture, stride,
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r->x2 - r->x1, r->y2 - r->y1, r->x1, r->y1,
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r->x1, r->y1, data)) {
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wl_shm_buffer_end_access(shm_buf);
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return NULL;
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}
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}
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wl_shm_buffer_end_access(shm_buf);
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// We have uploaded the data, we don't need to access the wl_buffer
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// anymore
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wl_buffer_send_release(resource);
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wl_list_remove(&buffer->resource_destroy.link);
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wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
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buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;
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buffer->resource = resource;
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buffer->resource_released = true;
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return buffer;
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}
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