This EGL extension has been added in [1]. The upsides are: - We directly get a render node, instead of having to convert the primary node name to a render node name. - If EGL_DRM_RENDER_NODE_FILE_EXT returns NULL, that means there is no render node being used by the driver. [1]: https://github.com/KhronosGroup/EGL-Registry/pull/127 |
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| .. | ||
| gles2 | ||
| pixman | ||
| allocator.c | ||
| dmabuf.c | ||
| drm_dumb_allocator.c | ||
| drm_format_set.c | ||
| egl.c | ||
| gbm_allocator.c | ||
| meson.build | ||
| pixel_format.c | ||
| shm_allocator.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||