76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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void wlr_renderer_init(struct wlr_renderer *renderer,
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struct wlr_renderer_impl *impl) {
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renderer->impl = impl;
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}
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void wlr_renderer_destroy(struct wlr_renderer *r) {
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if (r && r->impl && r->impl->destroy) {
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r->impl->destroy(r);
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} else {
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free(r);
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}
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}
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) {
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r->impl->begin(r, o);
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}
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void wlr_renderer_end(struct wlr_renderer *r) {
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r->impl->end(r);
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}
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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r->impl->clear(r, color);
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}
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void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
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r->impl->scissor(r, box);
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}
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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return r->impl->texture_create(r);
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha) {
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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}
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_quad(r, color, matrix);
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}
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse(r, color, matrix);
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}
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const enum wl_shm_format *wlr_renderer_get_formats(
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struct wlr_renderer *r, size_t *len) {
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return r->impl->formats(r, len);
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}
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bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
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struct wl_resource *buffer) {
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return r->impl->buffer_is_drm(r, buffer);
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}
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bool wlr_renderer_read_pixels(struct wlr_renderer *r, enum wl_shm_format fmt,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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void *data) {
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return r->impl->read_pixels(r, fmt, stride, width, height, src_x, src_y,
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dst_x, dst_y, data);
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}
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bool wlr_renderer_format_supported(struct wlr_renderer *r,
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enum wl_shm_format fmt) {
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return r->impl->format_supported(r, fmt);
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}
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