2b0a1aeed5
Instead of passing a wlr_texture to the backend, directly pass a wlr_buffer. Use get_cursor_size and get_cursor_formats to create a wlr_buffer that can be used as a cursor. We don't want to pass a wlr_texture because we want to remove as many rendering bits from the backend as possible. |
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wlr_input_device.h | ||
wlr_keyboard.h | ||
wlr_output.h | ||
wlr_pointer.h | ||
wlr_switch.h | ||
wlr_tablet_pad.h | ||
wlr_tablet_tool.h | ||
wlr_touch.h |