80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
#define _POSIX_C_SOURCE 199309L
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <inttypes.h>
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render.h>
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#include <wlr/render/gles2.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <xkbcommon/xkbcommon.h>
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#include <wlr/util/log.h>
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#include "shared.h"
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#include "compositor.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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struct wl_compositor_state compositor;
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struct wl_shell_state shell;
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struct xdg_shell_state xdg_shell;
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};
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/*
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* Convert timespec to milliseconds
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*/
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static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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struct wl_resource *_res;
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float matrix[16];
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wl_list_for_each(_res, &sample->compositor.surfaces, link) {
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struct wlr_surface *surface = wl_resource_get_user_data(_res);
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if (surface->texture->valid) {
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wlr_texture_get_matrix(surface->texture, &matrix,
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&wlr_output->transform_matrix, 200, 200);
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wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
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struct wlr_frame_callback *cb, *cnext;
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wl_list_for_each_safe(cb, cnext, &surface->frame_callback_list, link) {
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wl_callback_send_done(cb->resource, timespec_to_msec(ts));
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wl_resource_destroy(cb->resource);
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}
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}
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}
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wlr_renderer_end(sample->renderer);
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wlr_output_swap_buffers(wlr_output);
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}
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int main() {
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struct sample_state state = { 0 };
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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};
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_init();
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wl_display_init_shm(compositor.display);
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wl_compositor_init(compositor.display, &state.compositor, state.renderer);
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wl_shell_init(compositor.display, &state.shell);
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xdg_shell_init(compositor.display, &state.xdg_shell);
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compositor_run(&compositor);
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xdg_shell_release(&state.xdg_shell);
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}
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