backend_get_renderer() is now returning the renderer of the primary GPU, instead of its own renderer, since that's the thing which actually does all of the "real" rendering wlr_multi_backend_add() is now adding all subbackends (otherwise only one GPU is handled). credits: @ascent12 |
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| .. | ||
| drm | ||
| headless | ||
| libinput | ||
| multi | ||
| session | ||
| wayland | ||
| x11 | ||
| backend.c | ||
| meson.build | ||