Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
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|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||