wlroots/render/gles2/texture.c

310 lines
10 KiB
C

#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdint.h>
#include <stdlib.h>
#include <wayland-server-protocol.h>
#include <wayland-util.h>
#include <wlr/render.h>
#include <wlr/render/egl.h>
#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "util/signal.h"
static struct pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
.shader = &shaders.external
};
static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture) {
if (texture->tex_id) {
return;
}
GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture);
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture.valid = true;
return true;
}
static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
enum wl_shm_format format, int stride, int x, int y,
int width, int height, const unsigned char *pixels) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
assert(texture);
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_pixels(&texture->wlr_texture,
format, stride, width, height, pixels);
}
const struct pixel_format *fmt = texture->pixel_format;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
return true;
}
static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
uint32_t format, struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
format);
return false;
}
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
texture->wlr_texture.width = width;
texture->wlr_texture.height = height;
texture->wlr_texture.format = format;
texture->pixel_format = fmt;
gles2_texture_ensure_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture.valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_update_shm(struct wlr_texture *_texture,
uint32_t format, int x, int y, int width, int height,
struct wl_shm_buffer *buffer) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
// TODO: Test if the unpack subimage extension is supported and adjust the
// upload strategy if not
assert(texture);
if (!texture->wlr_texture.valid
|| texture->wlr_texture.format != format
/* || unpack not supported */) {
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
}
const struct pixel_format *fmt = texture->pixel_format;
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
struct wl_resource *buf) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
if (!glEGLImageTargetTexture2DOES) {
return false;
}
EGLint format;
if (!wlr_egl_query_buffer(tex->egl, buf, EGL_TEXTURE_FORMAT, &format)) {
wlr_log(L_INFO, "upload_drm called with no drm buffer");
return false;
}
wlr_egl_query_buffer(tex->egl, buf, EGL_WIDTH,
(EGLint*)&tex->wlr_texture.width);
wlr_egl_query_buffer(tex->egl, buf, EGL_HEIGHT,
(EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
GLenum target;
const struct pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
pf = &external_pixel_format;
break;
default:
wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
return false;
}
gles2_texture_ensure_texture(tex);
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
if (tex->image) {
wlr_egl_destroy_image(tex->egl, tex->image);
}
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!tex->image) {
wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
return false;
}
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(target, tex->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
tex->wlr_texture.valid = true;
tex->pixel_format = pf;
return true;
}
static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
EGLImageKHR image, uint32_t width, uint32_t height) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex;
tex->image = image;
tex->pixel_format = &external_pixel_format;
tex->wlr_texture.valid = true;
tex->wlr_texture.width = width;
tex->wlr_texture.height = height;
gles2_texture_ensure_texture(tex);
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image));
return true;
}
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
float world[16];
wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world,
texture->wlr_texture.width, texture->wlr_texture.height, 1);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix);
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
if (!buffer) {
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
if (!glEGLImageTargetTexture2DOES) {
return;
}
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
(EGLint*)width)) {
wlr_log(L_ERROR, "could not get size of the buffer "
"(no buffer found)");
return;
};
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
(EGLint*)height);
return;
}
*width = wl_shm_buffer_get_width(buffer);
*height = wl_shm_buffer_get_height(buffer);
}
static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*texture->pixel_format->shader));
}
static void gles2_texture_destroy(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
if (texture->tex_id) {
GL_CALL(glDeleteTextures(1, &texture->tex_id));
}
if (texture->image) {
wlr_egl_destroy_image(texture->egl, texture->image);
}
free(texture);
}
static struct wlr_texture_impl wlr_texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.upload_eglimage = gles2_texture_upload_eglimage,
.get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
struct wlr_gles2_texture *texture;
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
texture->egl = egl;
return &texture->wlr_texture;
}