wlroots/include/wlr/render
Simon Ser 9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
..
dmabuf.h render/dmabuf: make src arg const in wlr_dmabuf_attributes_copy 2021-02-02 19:53:16 +01:00
drm_format_set.h backend/drm: check format when scanning out DMA-BUF 2019-06-07 09:06:11 -04:00
egl.h render: remove wlr_texture_to_dmabuf 2021-04-08 09:09:50 +02:00
gles2.h render/gles2: introduce wlr_gles2_renderer_create_with_drm_fd 2021-04-20 21:14:27 +02:00
interface.h render: introduce wlr_texture_from_buffer 2021-05-17 16:22:43 +02:00
pixman.h render: introduce pixman renderer 2021-04-17 09:54:39 +02:00
wlr_renderer.h render: drop support for ellipses 2021-04-08 09:10:03 +02:00
wlr_texture.h render: remove wlr_texture_get_size 2021-05-17 10:03:17 +02:00