The NULL check already exists in wlr_texture_destroy, no need to duplicate it in each impl  | 
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|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
				
					
						
							The NULL check already exists in wlr_texture_destroy, no need to duplicate it in each impl  | 
			||
|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||