190 lines
5.3 KiB
C
190 lines
5.3 KiB
C
#define _POSIX_C_SOURCE 199309L
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <inttypes.h>
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#include <wayland-server.h>
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#include <GLES3/gl3.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/types.h>
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struct state {
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float color[3];
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int dec;
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bool exit;
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struct timespec last_frame;
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struct wl_list keyboards;
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struct wl_listener input_add;
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struct wl_listener input_remove;
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struct wl_listener output_add;
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struct wl_listener output_remove;
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struct wl_list outputs;
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};
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struct output_state {
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struct state *state;
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struct wlr_output *output;
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struct wl_listener frame;
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struct wl_list link;
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};
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struct keyboard_state {
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struct state *state;
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struct wlr_input_device *device;
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struct wl_listener key;
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struct wl_listener mods;
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struct wl_list link;
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};
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void output_frame(struct wl_listener *listener, void *data) {
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struct output_state *ostate = wl_container_of(listener, ostate, frame);
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struct state *s = ostate->state;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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long ms = (now.tv_sec - s->last_frame.tv_sec) * 1000 +
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(now.tv_nsec - s->last_frame.tv_nsec) / 1000000;
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int inc = (s->dec + 1) % 3;
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s->color[inc] += ms / 2000.0f;
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s->color[s->dec] -= ms / 2000.0f;
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if (s->color[s->dec] < 0.0f) {
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s->color[inc] = 1.0f;
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s->color[s->dec] = 0.0f;
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s->dec = inc;
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}
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s->last_frame = now;
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glClearColor(s->color[0], s->color[1], s->color[2], 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void output_add(struct wl_listener *listener, void *data) {
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struct wlr_output *output = data;
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struct state *state = wl_container_of(listener, state, output_add);
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fprintf(stderr, "Output '%s' added\n", output->name);
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fprintf(stderr, "%s %s %"PRId32"mm x %"PRId32"mm\n", output->make, output->model,
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output->phys_width, output->phys_height);
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wlr_output_set_mode(output, output->modes->items[0]);
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struct output_state *ostate = calloc(1, sizeof(struct output_state));
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ostate->output = output;
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ostate->state = state;
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ostate->frame.notify = output_frame;
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wl_list_init(&ostate->frame.link);
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wl_signal_add(&output->events.frame, &ostate->frame);
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wl_list_insert(&state->outputs, &ostate->link);
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}
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void output_remove(struct wl_listener *listener, void *data) {
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struct wlr_output *output = data;
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struct state *state = wl_container_of(listener, state, output_remove);
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struct output_state *ostate = NULL, *_ostate;
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wl_list_for_each(_ostate, &state->outputs, link) {
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if (_ostate->output == output) {
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ostate = _ostate;
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break;
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}
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}
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if (!ostate) {
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return; // We are unfamiliar with this output
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}
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wl_list_remove(&ostate->link);
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wl_list_remove(&ostate->frame.link);
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}
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static void keyboard_key(struct wl_listener *listener, void *data) {
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struct wlr_keyboard_key *event = data;
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struct keyboard_state *kbstate = wl_container_of(listener, kbstate, key);
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fprintf(stderr, "Key event: %u %s\n", event->keycode,
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event->state == WLR_KEY_PRESSED ? "pressed" : "released");
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kbstate->state->exit = true;
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}
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void input_add(struct wl_listener *listener, void *data) {
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struct wlr_input_device *device = data;
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struct state *state = wl_container_of(listener, state, input_add);
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if (device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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return;
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}
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struct keyboard_state *kbstate = calloc(sizeof(struct keyboard_state), 1);
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kbstate->device = device;
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kbstate->state = state;
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wl_list_init(&kbstate->key.link);
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wl_list_init(&kbstate->mods.link);
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kbstate->key.notify = keyboard_key;
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wl_signal_add(&device->keyboard->events.key, &kbstate->key);
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wl_list_insert(&state->keyboards, &kbstate->link);
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}
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void input_remove(struct wl_listener *listener, void *data) {
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struct wlr_input_device *device = data;
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struct state *state = wl_container_of(listener, state, input_add);
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if (device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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return;
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}
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struct keyboard_state *kbstate = NULL, *_kbstate;
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wl_list_for_each(_kbstate, &state->keyboards, link) {
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if (_kbstate->device == device) {
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kbstate = kbstate;
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break;
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}
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}
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if (!kbstate) {
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return; // We are unfamiliar with this keyboard
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}
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wl_list_remove(&kbstate->link);
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wl_list_remove(&kbstate->key.link);
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//wl_list_remove(&kbstate->mods.link);
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}
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int main() {
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struct state state = {
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.color = { 1.0, 0.0, 0.0 },
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.dec = 0,
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.exit = false,
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.input_add = { .notify = input_add },
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.input_remove = { .notify = input_remove },
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.output_add = { .notify = output_add },
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.output_remove = { .notify = output_remove }
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};
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wl_list_init(&state.keyboards);
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wl_list_init(&state.input_add.link);
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wl_list_init(&state.input_remove.link);
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wl_list_init(&state.outputs);
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wl_list_init(&state.output_remove.link);
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wl_list_init(&state.output_remove.link);
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clock_gettime(CLOCK_MONOTONIC, &state.last_frame);
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struct wl_display *display = wl_display_create();
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struct wl_event_loop *event_loop = wl_display_get_event_loop(display);
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struct wlr_session *session = wlr_session_start(display);
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if (!session) {
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return 1;
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}
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struct wlr_backend *wlr = wlr_backend_autocreate(display, session);
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wl_signal_add(&wlr->events.input_add, &state.input_add);
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wl_signal_add(&wlr->events.input_remove, &state.input_remove);
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wl_signal_add(&wlr->events.output_add, &state.output_add);
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wl_signal_add(&wlr->events.output_remove, &state.output_remove);
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if (!wlr || !wlr_backend_init(wlr)) {
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return 1;
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}
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while (!state.exit) {
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wl_event_loop_dispatch(event_loop, 0);
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}
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wlr_backend_destroy(wlr);
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wl_display_destroy(display);
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}
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