wlroots/include/wlr/types/wlr_scene.h

358 lines
11 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_SCENE_H
#define WLR_TYPES_WLR_SCENE_H
/**
* The scene-graph API provides a declarative way to display surfaces. The
* compositor creates a scene, adds surfaces, then renders the scene on
* outputs.
*
* The scene-graph API only supports basic 2D composition operations (like the
* KMS API or the Wayland protocol does). For anything more complicated,
* compositors need to implement custom rendering logic.
*/
#include <pixman.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_surface.h>
struct wlr_output;
struct wlr_output_layout;
struct wlr_xdg_surface;
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_TREE,
WLR_SCENE_NODE_SURFACE,
WLR_SCENE_NODE_RECT,
WLR_SCENE_NODE_BUFFER,
};
struct wlr_scene_node_state {
struct wl_list link; // wlr_scene_node_state.children
struct wl_list children; // wlr_scene_node_state.link
bool enabled;
int x, y; // relative to parent
};
/** A node is an object in the scene. */
struct wlr_scene_node {
enum wlr_scene_node_type type;
struct wlr_scene_node *parent;
struct wlr_scene_node_state state;
struct {
struct wl_signal destroy;
} events;
void *data;
};
/** The root scene-graph node. */
struct wlr_scene {
struct wlr_scene_node node;
struct wl_list outputs; // wlr_scene_output.link
// private state
// May be NULL
struct wlr_presentation *presentation;
struct wl_listener presentation_destroy;
// List of buffers which need to be imported as textures
struct wl_list pending_buffers; // wlr_scene_buffer.pending_link
};
/** A sub-tree in the scene-graph. */
struct wlr_scene_tree {
struct wlr_scene_node node;
};
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
struct wlr_scene_node node;
struct wlr_surface *surface;
/**
* The output that the largest area of this surface is displayed on.
* This may be NULL if the surface is not currently displayed on any
* outputs. This is the output that should be used for frame callbacks,
* presentation feedback, etc.
*/
struct wlr_output *primary_output;
// private state
int prev_width, prev_height;
struct wl_listener surface_destroy;
struct wl_listener surface_commit;
};
/** A scene-graph node displaying a solid-colored rectangle */
struct wlr_scene_rect {
struct wlr_scene_node node;
int width, height;
float color[4];
};
/** A scene-graph node displaying a buffer */
struct wlr_scene_buffer {
struct wlr_scene_node node;
struct wlr_buffer *buffer;
// private state
struct wlr_texture *texture;
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
struct wl_list pending_link; // wlr_scene.pending_buffers
};
/** A viewport for an output in the scene-graph */
struct wlr_scene_output {
struct wlr_output *output;
struct wl_list link; // wlr_scene.outputs
struct wlr_scene *scene;
struct wlr_addon addon;
struct wlr_output_damage *damage;
int x, y;
// private state
bool prev_scanout;
};
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data);
/**
* Immediately destroy the scene-graph node.
*/
void wlr_scene_node_destroy(struct wlr_scene_node *node);
/**
* Enable or disable this node. If a node is disabled, all of its children are
* implicitly disabled as well.
*/
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
/**
* Set the position of the node relative to its parent.
*/
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
/**
* Move the node right above the specified sibling.
* Asserts that node and sibling are distinct and share the same parent.
*/
void wlr_scene_node_place_above(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Move the node right below the specified sibling.
* Asserts that node and sibling are distinct and share the same parent.
*/
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Move the node above all of its sibling nodes.
*/
void wlr_scene_node_raise_to_top(struct wlr_scene_node *node);
/**
* Move the node below all of its sibling nodes.
*/
void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node);
/**
* Move the node to another location in the tree.
*/
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_node *new_parent);
/**
* Get the node's layout-local coordinates.
*
* True is returned if the node and all of its ancestors are enabled.
*/
bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
/**
* Call `iterator` on each surface in the scene-graph, with the surface's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Find the topmost node in this scene-graph that contains the point at the
* given layout-local coordinates. (For surface nodes, this means accepting
* input events at that point.) Returns the node and coordinates relative to the
* returned node, or NULL if no node is found at that location.
*/
struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
double lx, double ly, double *nx, double *ny);
/**
* Create a new scene-graph.
*/
struct wlr_scene *wlr_scene_create(void);
/**
* Manually render the scene-graph on an output. The compositor needs to call
* wlr_renderer_begin before and wlr_renderer_end after calling this function.
* Damage is given in output-buffer-local coordinates and can be set to NULL to
* disable damage tracking.
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
/**
* Handle presentation feedback for all surfaces in the scene, assuming that
* scene outputs and the scene rendering functions are used.
*
* Asserts that a wlr_presentation hasn't already been set for the scene.
*/
void wlr_scene_set_presentation(struct wlr_scene *scene,
struct wlr_presentation *presentation);
/**
* Add a node displaying nothing but its children.
*/
struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_node *parent);
/**
* Add a node displaying a single surface to the scene-graph.
*
* The child sub-surfaces are ignored.
*
* wlr_surface_send_enter()/wlr_surface_send_leave() will be called
* automatically based on the position of the surface and outputs in
* the scene.
*/
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);
struct wlr_scene_surface *wlr_scene_surface_from_node(struct wlr_scene_node *node);
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
int width, int height, const float color[static 4]);
/**
* Change the width and height of an existing rectangle node.
*/
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
/**
* Change the color of an existing rectangle node.
*/
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
/**
* Add a node displaying a buffer to the scene-graph.
*/
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
struct wlr_buffer *buffer);
/**
* Set the source rectangle describing the region of the buffer which will be
* sampled to render this node. This allows cropping the buffer.
*
* If NULL, the whole buffer is sampled. By default, the source box is NULL.
*/
void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
const struct wlr_fbox *box);
/**
* Set the destination size describing the region of the scene-graph the buffer
* will be painted onto. This allows scaling the buffer.
*
* If zero, the destination size will be the buffer size. By default, the
* destination size is zero.
*/
void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
int width, int height);
/**
* Set a transform which will be applied to the buffer.
*/
void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
enum wl_output_transform transform);
/**
* Add a viewport for the specified output to the scene-graph.
*
* An output can only be added once to the scene-graph.
*/
struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
struct wlr_output *output);
/**
* Destroy a scene-graph output.
*/
void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
/**
* Set the output's position in the scene-graph.
*/
void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
int lx, int ly);
/**
* Render and commit an output.
*/
bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
* wlr_scene_output_commit() for which wlr_scene_surface->primary_output
* matches the given scene_output.
*/
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now);
/**
* Call `iterator` on each surface in the scene-graph visible on the output,
* with the surface's position in layout coordinates. The function is called
* from root to leaves (in rendering order).
*/
void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Get a scene-graph output from a wlr_output.
*
* If the output hasn't been added to the scene-graph, returns NULL.
*/
struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene,
struct wlr_output *output);
/**
* Attach an output layout to a scene.
*
* Outputs in the output layout are automatically added to the scene. Any
* change to the output layout is mirrored to the scene-graph outputs.
*/
bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
struct wlr_output_layout *output_layout);
/**
* Add a node displaying a surface and all of its sub-surfaces to the
* scene-graph.
*/
struct wlr_scene_node *wlr_scene_subsurface_tree_create(
struct wlr_scene_node *parent, struct wlr_surface *surface);
/**
* Add a node displaying an xdg_surface and all of its sub-surfaces to the
* scene-graph.
*
* The origin of the returned scene-graph node will match the top-left corner
* of the xdg_surface window geometry.
*/
struct wlr_scene_node *wlr_scene_xdg_surface_create(
struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
#endif