Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||