Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these.  | 
			||
|---|---|---|
| .. | ||
| cvt.h | ||
| drm.h | ||
| iface.h | ||
| properties.h | ||
| renderer.h | ||
| util.h | ||
				
					
						
							Unless we're dealing with a multi-GPU setup and the backend being initialized is secondary, we don't need a renderer nor an allocator. Stop initializing these.  | 
			||
|---|---|---|
| .. | ||
| cvt.h | ||
| drm.h | ||
| iface.h | ||
| properties.h | ||
| renderer.h | ||
| util.h | ||