wlroots/include/wlr/types/wlr_seat.h

674 lines
21 KiB
C

/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_SEAT_H
#define WLR_TYPES_WLR_SEAT_H
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_surface.h>
#define WLR_SERIAL_RINGSET_SIZE 128
struct wlr_serial_range {
uint32_t min_incl;
uint32_t max_incl;
};
struct wlr_serial_ringset {
struct wlr_serial_range data[WLR_SERIAL_RINGSET_SIZE];
int end;
int count;
};
/**
* Contains state for a single client's bound wl_seat resource and can be used
* to issue input events to that client. The lifetime of these objects is
* managed by wlr_seat; some may be NULL.
*/
struct wlr_seat_client {
struct wl_client *client;
struct wlr_seat *seat;
struct wl_list link;
// lists of wl_resource
struct wl_list resources;
struct wl_list pointers;
struct wl_list keyboards;
struct wl_list touches;
struct wl_list data_devices;
struct {
struct wl_signal destroy;
} events;
// set of serials which were sent to the client on this seat
// for use by wlr_seat_client_{next_serial,validate_event_serial}
struct wlr_serial_ringset serials;
};
struct wlr_touch_point {
int32_t touch_id;
struct wlr_surface *surface;
struct wlr_seat_client *client;
struct wlr_surface *focus_surface;
struct wlr_seat_client *focus_client;
double sx, sy;
struct wl_listener surface_destroy;
struct wl_listener focus_surface_destroy;
struct {
struct wl_signal destroy;
} events;
struct wl_list link;
};
struct wlr_seat_pointer_grab;
struct wlr_pointer_grab_interface {
void (*enter)(struct wlr_seat_pointer_grab *grab,
struct wlr_surface *surface, double sx, double sy);
void (*motion)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
double sx, double sy);
uint32_t (*button)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
uint32_t button, enum wlr_button_state state);
void (*axis)(struct wlr_seat_pointer_grab *grab, uint32_t time_msec,
enum wlr_axis_orientation orientation, double value,
int32_t value_discrete, enum wlr_axis_source source);
void (*frame)(struct wlr_seat_pointer_grab *grab);
void (*cancel)(struct wlr_seat_pointer_grab *grab);
};
struct wlr_seat_keyboard_grab;
struct wlr_keyboard_grab_interface {
void (*enter)(struct wlr_seat_keyboard_grab *grab,
struct wlr_surface *surface, uint32_t keycodes[],
size_t num_keycodes, struct wlr_keyboard_modifiers *modifiers);
void (*key)(struct wlr_seat_keyboard_grab *grab, uint32_t time_msec,
uint32_t key, uint32_t state);
void (*modifiers)(struct wlr_seat_keyboard_grab *grab,
struct wlr_keyboard_modifiers *modifiers);
void (*cancel)(struct wlr_seat_keyboard_grab *grab);
};
struct wlr_seat_touch_grab;
struct wlr_touch_grab_interface {
uint32_t (*down)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
struct wlr_touch_point *point);
void (*up)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
struct wlr_touch_point *point);
void (*motion)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
struct wlr_touch_point *point);
void (*enter)(struct wlr_seat_touch_grab *grab, uint32_t time_msec,
struct wlr_touch_point *point);
// XXX this will conflict with the actual touch cancel which is different so
// we need to rename this
void (*cancel)(struct wlr_seat_touch_grab *grab);
};
/**
* Passed to `wlr_seat_touch_start_grab()` to start a grab of the touch device.
* The grabber is responsible for handling touch events for the seat.
*/
struct wlr_seat_touch_grab {
const struct wlr_touch_grab_interface *interface;
struct wlr_seat *seat;
void *data;
};
/**
* Passed to `wlr_seat_keyboard_start_grab()` to start a grab of the keyboard.
* The grabber is responsible for handling keyboard events for the seat.
*/
struct wlr_seat_keyboard_grab {
const struct wlr_keyboard_grab_interface *interface;
struct wlr_seat *seat;
void *data;
};
/**
* Passed to `wlr_seat_pointer_start_grab()` to start a grab of the pointer. The
* grabber is responsible for handling pointer events for the seat.
*/
struct wlr_seat_pointer_grab {
const struct wlr_pointer_grab_interface *interface;
struct wlr_seat *seat;
void *data;
};
#define WLR_POINTER_BUTTONS_CAP 16
struct wlr_seat_pointer_state {
struct wlr_seat *seat;
struct wlr_seat_client *focused_client;
struct wlr_surface *focused_surface;
double sx, sy;
struct wlr_seat_pointer_grab *grab;
struct wlr_seat_pointer_grab *default_grab;
uint32_t buttons[WLR_POINTER_BUTTONS_CAP];
size_t button_count;
uint32_t grab_button;
uint32_t grab_serial;
uint32_t grab_time;
struct wl_listener surface_destroy;
struct {
struct wl_signal focus_change; // wlr_seat_pointer_focus_change_event
} events;
};
// TODO: May be useful to be able to simulate keyboard input events
struct wlr_seat_keyboard_state {
struct wlr_seat *seat;
struct wlr_keyboard *keyboard;
struct wlr_seat_client *focused_client;
struct wlr_surface *focused_surface;
struct wl_listener keyboard_destroy;
struct wl_listener keyboard_keymap;
struct wl_listener keyboard_repeat_info;
struct wl_listener surface_destroy;
struct wlr_seat_keyboard_grab *grab;
struct wlr_seat_keyboard_grab *default_grab;
struct {
struct wl_signal focus_change; // wlr_seat_keyboard_focus_change_event
} events;
};
struct wlr_seat_touch_state {
struct wlr_seat *seat;
struct wl_list touch_points; // wlr_touch_point::link
uint32_t grab_serial;
uint32_t grab_id;
struct wlr_seat_touch_grab *grab;
struct wlr_seat_touch_grab *default_grab;
};
struct wlr_primary_selection_source;
struct wlr_seat {
struct wl_global *global;
struct wl_display *display;
struct wl_list clients;
char *name;
uint32_t capabilities;
struct timespec last_event;
struct wlr_data_source *selection_source;
uint32_t selection_serial;
struct wl_list selection_offers; // wlr_data_offer::link
struct wlr_primary_selection_source *primary_selection_source;
uint32_t primary_selection_serial;
// `drag` goes away before `drag_source`, when the implicit grab ends
struct wlr_drag *drag;
struct wlr_data_source *drag_source;
uint32_t drag_serial;
struct wl_list drag_offers; // wlr_data_offer::link
struct wlr_seat_pointer_state pointer_state;
struct wlr_seat_keyboard_state keyboard_state;
struct wlr_seat_touch_state touch_state;
struct wl_listener display_destroy;
struct wl_listener selection_source_destroy;
struct wl_listener primary_selection_source_destroy;
struct wl_listener drag_source_destroy;
struct {
struct wl_signal pointer_grab_begin;
struct wl_signal pointer_grab_end;
struct wl_signal keyboard_grab_begin;
struct wl_signal keyboard_grab_end;
struct wl_signal touch_grab_begin;
struct wl_signal touch_grab_end;
// wlr_seat_pointer_request_set_cursor_event
struct wl_signal request_set_cursor;
// wlr_seat_request_set_selection_event
struct wl_signal request_set_selection;
struct wl_signal set_selection;
// wlr_seat_request_set_primary_selection_event
struct wl_signal request_set_primary_selection;
struct wl_signal set_primary_selection;
// wlr_seat_request_start_drag_event
struct wl_signal request_start_drag;
struct wl_signal start_drag; // wlr_drag
struct wl_signal destroy;
} events;
void *data;
};
struct wlr_seat_pointer_request_set_cursor_event {
struct wlr_seat_client *seat_client;
struct wlr_surface *surface;
uint32_t serial;
int32_t hotspot_x, hotspot_y;
};
struct wlr_seat_request_set_selection_event {
struct wlr_data_source *source;
uint32_t serial;
};
struct wlr_seat_request_set_primary_selection_event {
struct wlr_primary_selection_source *source;
uint32_t serial;
};
struct wlr_seat_request_start_drag_event {
struct wlr_drag *drag;
struct wlr_surface *origin;
uint32_t serial;
};
struct wlr_seat_pointer_focus_change_event {
struct wlr_seat *seat;
struct wlr_surface *old_surface, *new_surface;
double sx, sy;
};
struct wlr_seat_keyboard_focus_change_event {
struct wlr_seat *seat;
struct wlr_surface *old_surface, *new_surface;
};
/**
* Allocates a new wlr_seat and adds a wl_seat global to the display.
*/
struct wlr_seat *wlr_seat_create(struct wl_display *display, const char *name);
/**
* Destroys a wlr_seat and removes its wl_seat global.
*/
void wlr_seat_destroy(struct wlr_seat *wlr_seat);
/**
* Gets a wlr_seat_client for the specified client, or returns NULL if no
* client is bound for that client.
*/
struct wlr_seat_client *wlr_seat_client_for_wl_client(struct wlr_seat *wlr_seat,
struct wl_client *wl_client);
/**
* Updates the capabilities available on this seat.
* Will automatically send them to all clients.
*/
void wlr_seat_set_capabilities(struct wlr_seat *wlr_seat,
uint32_t capabilities);
/**
* Updates the name of this seat.
* Will automatically send it to all clients.
*/
void wlr_seat_set_name(struct wlr_seat *wlr_seat, const char *name);
/**
* Whether or not the surface has pointer focus
*/
bool wlr_seat_pointer_surface_has_focus(struct wlr_seat *wlr_seat,
struct wlr_surface *surface);
/**
* Send a pointer enter event to the given surface and consider it to be the
* focused surface for the pointer. This will send a leave event to the last
* surface that was entered. Coordinates for the enter event are surface-local.
* Compositor should use `wlr_seat_pointer_notify_enter()` to change pointer
* focus to respect pointer grabs.
*/
void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
struct wlr_surface *surface, double sx, double sy);
/**
* Clear the focused surface for the pointer and leave all entered surfaces.
*/
void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat);
/**
* Send a motion event to the surface with pointer focus. Coordinates for the
* motion event are surface-local. Compositors should use
* `wlr_seat_pointer_notify_motion()` to send motion events to respect pointer
* grabs.
*/
void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time_msec,
double sx, double sy);
/**
* Send a button event to the surface with pointer focus. Coordinates for the
* button event are surface-local. Returns the serial. Compositors should use
* `wlr_seat_pointer_notify_button()` to send button events to respect pointer
* grabs.
*/
uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat,
uint32_t time_msec, uint32_t button, enum wlr_button_state state);
/**
* Send an axis event to the surface with pointer focus. Compositors should use
* `wlr_seat_pointer_notify_axis()` to send axis events to respect pointer
* grabs.
**/
void wlr_seat_pointer_send_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
enum wlr_axis_orientation orientation, double value,
int32_t value_discrete, enum wlr_axis_source source);
/**
* Send a frame event to the surface with pointer focus. Compositors should use
* `wlr_seat_pointer_notify_frame()` to send axis events to respect pointer
* grabs.
*/
void wlr_seat_pointer_send_frame(struct wlr_seat *wlr_seat);
/**
* Start a grab of the pointer of this seat. The grabber is responsible for
* handling all pointer events until the grab ends.
*/
void wlr_seat_pointer_start_grab(struct wlr_seat *wlr_seat,
struct wlr_seat_pointer_grab *grab);
/**
* End the grab of the pointer of this seat. This reverts the grab back to the
* default grab for the pointer.
*/
void wlr_seat_pointer_end_grab(struct wlr_seat *wlr_seat);
/**
* Notify the seat of a pointer enter event to the given surface and request it
* to be the focused surface for the pointer. Pass surface-local coordinates
* where the enter occurred.
*/
void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
struct wlr_surface *surface, double sx, double sy);
/**
* Notify the seat of motion over the given surface. Pass surface-local
* coordinates where the pointer motion occurred.
*/
void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat,
uint32_t time_msec, double sx, double sy);
/**
* Notify the seat that a button has been pressed. Returns the serial of the
* button press or zero if no button press was sent.
*/
uint32_t wlr_seat_pointer_notify_button(struct wlr_seat *wlr_seat,
uint32_t time_msec, uint32_t button, enum wlr_button_state state);
/**
* Notify the seat of an axis event.
*/
void wlr_seat_pointer_notify_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
enum wlr_axis_orientation orientation, double value,
int32_t value_discrete, enum wlr_axis_source source);
/**
* Notify the seat of a frame event. Frame events are sent to end a group of
* events that logically belong together. Motion, button and axis events should
* all be followed by a frame event.
*/
void wlr_seat_pointer_notify_frame(struct wlr_seat *wlr_seat);
/**
* Whether or not the pointer has a grab other than the default grab.
*/
bool wlr_seat_pointer_has_grab(struct wlr_seat *seat);
/**
* Set this keyboard as the active keyboard for the seat.
*/
void wlr_seat_set_keyboard(struct wlr_seat *seat, struct wlr_input_device *dev);
/**
* Get the active keyboard for the seat.
*/
struct wlr_keyboard *wlr_seat_get_keyboard(struct wlr_seat *seat);
/**
* Start a grab of the keyboard of this seat. The grabber is responsible for
* handling all keyboard events until the grab ends.
*/
void wlr_seat_keyboard_start_grab(struct wlr_seat *wlr_seat,
struct wlr_seat_keyboard_grab *grab);
/**
* End the grab of the keyboard of this seat. This reverts the grab back to the
* default grab for the keyboard.
*/
void wlr_seat_keyboard_end_grab(struct wlr_seat *wlr_seat);
/**
* Send the keyboard key to focused keyboard resources. Compositors should use
* `wlr_seat_notify_key()` to respect keyboard grabs.
*/
void wlr_seat_keyboard_send_key(struct wlr_seat *seat, uint32_t time_msec,
uint32_t key, uint32_t state);
/**
* Notify the seat that a key has been pressed on the keyboard. Defers to any
* keyboard grabs.
*/
void wlr_seat_keyboard_notify_key(struct wlr_seat *seat, uint32_t time_msec,
uint32_t key, uint32_t state);
/**
* Send the modifier state to focused keyboard resources. Compositors should use
* `wlr_seat_keyboard_notify_modifiers()` to respect any keyboard grabs.
*/
void wlr_seat_keyboard_send_modifiers(struct wlr_seat *seat,
struct wlr_keyboard_modifiers *modifiers);
/**
* Notify the seat that the modifiers for the keyboard have changed. Defers to
* any keyboard grabs.
*/
void wlr_seat_keyboard_notify_modifiers(struct wlr_seat *seat,
struct wlr_keyboard_modifiers *modifiers);
/**
* Notify the seat that the keyboard focus has changed and request it to be the
* focused surface for this keyboard. Defers to any current grab of the seat's
* keyboard.
*/
void wlr_seat_keyboard_notify_enter(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t keycodes[], size_t num_keycodes,
struct wlr_keyboard_modifiers *modifiers);
/**
* Send a keyboard enter event to the given surface and consider it to be the
* focused surface for the keyboard. This will send a leave event to the last
* surface that was entered. Compositors should use
* `wlr_seat_keyboard_notify_enter()` to change keyboard focus to respect
* keyboard grabs.
*/
void wlr_seat_keyboard_enter(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t keycodes[], size_t num_keycodes,
struct wlr_keyboard_modifiers *modifiers);
/**
* Clear the focused surface for the keyboard and leave all entered surfaces.
*/
void wlr_seat_keyboard_clear_focus(struct wlr_seat *wlr_seat);
/**
* Whether or not the keyboard has a grab other than the default grab
*/
bool wlr_seat_keyboard_has_grab(struct wlr_seat *seat);
/**
* Start a grab of the touch device of this seat. The grabber is responsible for
* handling all touch events until the grab ends.
*/
void wlr_seat_touch_start_grab(struct wlr_seat *wlr_seat,
struct wlr_seat_touch_grab *grab);
/**
* End the grab of the touch device of this seat. This reverts the grab back to
* the default grab for the touch device.
*/
void wlr_seat_touch_end_grab(struct wlr_seat *wlr_seat);
/**
* Get the active touch point with the given `touch_id`. If the touch point does
* not exist or is no longer active, returns NULL.
*/
struct wlr_touch_point *wlr_seat_touch_get_point(struct wlr_seat *seat,
int32_t touch_id);
/**
* Notify the seat of a touch down on the given surface. Defers to any grab of
* the touch device.
*/
uint32_t wlr_seat_touch_notify_down(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t time_msec,
int32_t touch_id, double sx, double sy);
/**
* Notify the seat that the touch point given by `touch_id` is up. Defers to any
* grab of the touch device.
*/
void wlr_seat_touch_notify_up(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id);
/**
* Notify the seat that the touch point given by `touch_id` has moved. Defers to
* any grab of the touch device. The seat should be notified of touch motion
* even if the surface is not the owner of the touch point for processing by
* grabs.
*/
void wlr_seat_touch_notify_motion(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id, double sx, double sy);
/**
* Notify the seat that the touch point given by `touch_id` has entered a new
* surface. The surface is required. To clear focus, use
* `wlr_seat_touch_point_clear_focus()`.
*/
void wlr_seat_touch_point_focus(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t time_msec,
int32_t touch_id, double sx, double sy);
/**
* Clear the focused surface for the touch point given by `touch_id`.
*/
void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id);
/**
* Send a touch down event to the client of the given surface. All future touch
* events for this point will go to this surface. If the touch down is valid,
* this will add a new touch point with the given `touch_id`. The touch down may
* not be valid if the surface seat client does not accept touch input.
* Coordinates are surface-local. Compositors should use
* `wlr_seat_touch_notify_down()` to respect any grabs of the touch device.
*/
uint32_t wlr_seat_touch_send_down(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t time_msec,
int32_t touch_id, double sx, double sy);
/**
* Send a touch up event for the touch point given by the `touch_id`. The event
* will go to the client for the surface given in the cooresponding touch down
* event. This will remove the touch point. Compositors should use
* `wlr_seat_touch_notify_up()` to respect any grabs of the touch device.
*/
void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id);
/**
* Send a touch motion event for the touch point given by the `touch_id`. The
* event will go to the client for the surface given in the corresponding touch
* down event. Compositors should use `wlr_seat_touch_notify_motion()` to
* respect any grabs of the touch device.
*/
void wlr_seat_touch_send_motion(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id, double sx, double sy);
/**
* How many touch points are currently down for the seat.
*/
int wlr_seat_touch_num_points(struct wlr_seat *seat);
/**
* Whether or not the seat has a touch grab other than the default grab.
*/
bool wlr_seat_touch_has_grab(struct wlr_seat *seat);
/**
* Check whether this serial is valid to start a grab action such as an
* interactive move or resize.
*/
bool wlr_seat_validate_grab_serial(struct wlr_seat *seat, uint32_t serial);
/**
* Check whether this serial is valid to start a pointer grab action.
*/
bool wlr_seat_validate_pointer_grab_serial(struct wlr_seat *seat,
struct wlr_surface *origin, uint32_t serial);
/**
* Check whether this serial is valid to start a touch grab action. If it's the
* case and point_ptr is non-NULL, *point_ptr is set to the touch point matching
* the serial.
*/
bool wlr_seat_validate_touch_grab_serial(struct wlr_seat *seat,
struct wlr_surface *origin, uint32_t serial,
struct wlr_touch_point **point_ptr);
/**
* Return a new serial (from wl_display_serial_next()) for the client, and
* update the seat client's set of valid serials. Use this for all input
* events; otherwise wlr_seat_client_validate_event_serial() may fail when
* handed a correctly functioning client's request serials.
*/
uint32_t wlr_seat_client_next_serial(struct wlr_seat_client *client);
/**
* Return true if the serial number could have been produced by
* wlr_seat_client_next_serial() and is "older" (by less than UINT32_MAX/2) than
* the current display serial value.
*
* This function should have no false negatives, and the only false positive
* responses allowed are for elements that are still "older" than the current
* display serial value and also older than all serial values remaining in
* the seat client's serial ring buffer, if that buffer is also full.
*/
bool wlr_seat_client_validate_event_serial(struct wlr_seat_client *client,
uint32_t serial);
/**
* Get a seat client from a seat resource. Returns NULL if inert.
*/
struct wlr_seat_client *wlr_seat_client_from_resource(
struct wl_resource *resource);
/**
* Get a seat client from a pointer resource. Returns NULL if inert.
*/
struct wlr_seat_client *wlr_seat_client_from_pointer_resource(
struct wl_resource *resource);
#endif