wlroots/include/backend/libinput.h

63 lines
1.9 KiB
C

#ifndef _WLR_BACKEND_LIBINPUT_INTERNAL_H
#define _WLR_BACKEND_LIBINPUT_INTERNAL_H
#include <libinput.h>
#include <wlr/backend/interface.h>
#include <wlr/common/list.h>
#include <wayland-server-core.h>
#include "backend/udev.h"
#include "types.h"
struct wlr_backend_state {
struct wlr_backend *backend;
struct wlr_session *session;
struct wlr_udev *udev;
struct wl_display *display;
struct libinput *libinput;
struct wl_event_source *input_event;
list_t *devices;
};
struct wlr_input_device_state {
struct libinput_device *handle;
};
void wlr_libinput_event(struct wlr_backend_state *state,
struct libinput_event *event);
struct wlr_input_device *get_appropriate_device(
enum wlr_input_device_type desired_type,
struct libinput_device *device);
struct wlr_keyboard *wlr_libinput_keyboard_create(
struct libinput_device *device);
void handle_keyboard_key(struct libinput_event *event,
struct libinput_device *device);
struct wlr_pointer *wlr_libinput_pointer_create(
struct libinput_device *device);
void handle_pointer_motion(struct libinput_event *event,
struct libinput_device *device);
void handle_pointer_motion_abs(struct libinput_event *event,
struct libinput_device *device);
void handle_pointer_button(struct libinput_event *event,
struct libinput_device *device);
void handle_pointer_axis(struct libinput_event *event,
struct libinput_device *device);
struct wlr_touch *wlr_libinput_touch_create(
struct libinput_device *device);
void handle_touch_down(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_up(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_motion(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_cancel(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_frame(struct libinput_event *event,
struct libinput_device *device);
#endif