wlroots/render/gles2
Guido Günther 2d01663b25 gles2: Honor alpha in fragment_src_external
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:

  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
..
pixel_format.c render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
renderer.c gles2: Honor alpha in fragment_src_external 2018-03-20 14:30:30 +01:00
shaders.c gles2: Honor alpha in fragment_src_external 2018-03-20 14:30:30 +01:00
texture.c gles2_texture_bind: use texture's target type 2018-03-20 14:30:30 +01:00
util.c Reformat all #include directives 2018-02-12 21:29:23 +01:00