Backends will eventually stop creating their renderer. To prepare for this, stop using EGL_PLATFORM_SURFACELESS_MESA in the headless renderer. Pick a render node using libdrm. The new allocator/renderer creation logic looks very much like what will end up in common code. |
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| .. | ||
| backend.c | ||
| input_device.c | ||
| meson.build | ||
| output.c | ||