wlroots/examples/output-layout.c

310 lines
8.7 KiB
C

#define _POSIX_C_SOURCE 199309L
#define _XOPEN_SOURCE 500
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <strings.h>
#include <unistd.h>
#include <wayland-server.h>
#include <wayland-server-protocol.h>
#include <xkbcommon/xkbcommon.h>
#include <GLES2/gl2.h>
#include <wlr/render/matrix.h>
#include <wlr/render/gles2.h>
#include <wlr/render.h>
#include <wlr/util/log.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_keyboard.h>
#include <math.h>
#include "shared.h"
#include "cat.h"
struct sample_state {
struct wl_list config;
struct wlr_renderer *renderer;
struct wlr_texture *cat_texture;
struct wlr_output_layout *layout;
float x_offs, y_offs;
float x_vel, y_vel;
struct wlr_output *main_output;
struct wl_list outputs;
};
struct output_config {
char *name;
enum wl_output_transform transform;
int x, y;
struct wl_list link;
};
static void handle_output_frame(struct output_state *output, struct timespec *ts) {
struct compositor_state *state = output->compositor;
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output);
if (wlr_output_layout_intersects(sample->layout, output->output,
sample->x_offs, sample->y_offs,
sample->x_offs + 128, sample->y_offs + 128)) {
float matrix[16];
// transform global coordinates to local coordinates
int local_x = sample->x_offs;
int local_y = sample->y_offs;
wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
&local_y);
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, &matrix);
}
wlr_renderer_end(sample->renderer);
wlr_output_swap_buffers(wlr_output);
if (output->output == sample->main_output) {
long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 +
(ts->tv_nsec - output->last_frame.tv_nsec) / 1000000;
// how many seconds have passed since the last frame
float seconds = ms / 1000.0f;
if (seconds > 0.1f) {
// XXX when we switch vt, the rendering loop stops so try to detect
// that and pause when it happens.
seconds = 0.0f;
}
// check for collisions and bounce
bool ur_collision = !wlr_output_layout_output_at(sample->layout,
sample->x_offs + 128, sample->y_offs);
bool ul_collision = !wlr_output_layout_output_at(sample->layout,
sample->x_offs, sample->y_offs);
bool ll_collision = !wlr_output_layout_output_at(sample->layout,
sample->x_offs, sample->y_offs + 128);
bool lr_collision = !wlr_output_layout_output_at(sample->layout,
sample->x_offs + 128, sample->y_offs + 128);
bool has_double_collision = false;
if ((ur_collision && ul_collision) || (lr_collision && ll_collision)) {
sample->y_vel *= -1;
has_double_collision = true;
}
if ((ll_collision && ul_collision) || (ur_collision && lr_collision)) {
sample->x_vel *= -1;
has_double_collision = true;
}
if (!has_double_collision &&
(ur_collision || ul_collision || lr_collision || ll_collision)) {
sample->x_vel *= -1;
sample->y_vel *= -1;
}
sample->x_offs += sample->x_vel * seconds;
sample->y_offs += sample->y_vel * seconds;
}
}
static void handle_output_add(struct output_state *output) {
struct sample_state *sample = output->compositor->data;
bool found = false;
struct output_config *conf;
wl_list_for_each(conf, &sample->config, link) {
if (strcmp(conf->name, output->output->name) == 0) {
wlr_output_layout_add(sample->layout, output->output,
conf->x, conf->y);
wlr_output_transform(output->output, conf->transform);
if (!sample->main_output) {
sample->main_output = output->output;
sample->x_offs = conf->x + 20;
sample->y_offs = conf->y + 20;
}
wlr_log(L_DEBUG, "Adding output to layout: %s", output->output->name);
found = true;
break;
}
}
// if it's not in the config, just place it next to the rightmost output
if (!found) {
int x = 0;
struct output_state *_output;
wl_list_for_each(_output, &sample->outputs, link) {
struct wlr_output_layout_output *layout_output =
wlr_output_layout_get(sample->layout, _output->output);
if (layout_output && layout_output->output) {
x += layout_output->x + _output->output->width;
}
}
wlr_output_layout_add(sample->layout, output->output, x, 0);
if (wl_list_empty(&sample->config) && !sample->main_output) {
sample->main_output = output->output;
sample->x_offs = x + 20;
sample->y_offs = 20;
}
}
wl_list_insert(&sample->outputs, &output->link);
}
static void update_velocities(struct compositor_state *state,
float x_diff, float y_diff) {
struct sample_state *sample = state->data;
sample->x_vel += x_diff;
sample->y_vel += y_diff;
}
static void handle_keyboard_key(struct keyboard_state *kbstate,
xkb_keysym_t sym, enum wlr_key_state key_state) {
// NOTE: It may be better to simply refer to our key state during each frame
// and make this change in pixels/sec^2
// Also, key repeat
int delta = 75;
if (key_state == WLR_KEY_PRESSED) {
switch (sym) {
case XKB_KEY_Left:
update_velocities(kbstate->compositor, -delta, 0);
break;
case XKB_KEY_Right:
update_velocities(kbstate->compositor, delta, 0);
break;
case XKB_KEY_Up:
update_velocities(kbstate->compositor, 0, -delta);
break;
case XKB_KEY_Down:
update_velocities(kbstate->compositor, 0, delta);
break;
}
}
}
static void usage(const char *name, int ret) {
fprintf(stderr,
"usage: %s [-d <name> [-r <rotation> | -f]]*\n"
"\n"
" -o <output> The name of the DRM display. e.g. DVI-I-1.\n"
" -r <rotation> The rotation counter clockwise. Valid values are 90, 180, 270.\n"
" -x <position> The X-axis coordinate position of this output in the layout.\n"
" -y <position> The Y-axis coordinate position of this output in the layout.\n"
" -f Flip the output along the vertical axis.\n", name);
exit(ret);
}
static void parse_args(int argc, char *argv[], struct wl_list *config) {
struct output_config *oc = NULL;
int c;
while ((c = getopt(argc, argv, "o:r:x:y:fh")) != -1) {
switch (c) {
case 'o':
oc = calloc(1, sizeof(*oc));
oc->name = optarg;
oc->transform = WL_OUTPUT_TRANSFORM_NORMAL;
wl_list_insert(config, &oc->link);
break;
case 'r':
if (!oc) {
fprintf(stderr, "You must specify an output first\n");
usage(argv[0], 1);
}
if (oc->transform != WL_OUTPUT_TRANSFORM_NORMAL
&& oc->transform != WL_OUTPUT_TRANSFORM_FLIPPED) {
fprintf(stderr, "Rotation for %s already specified\n", oc->name);
usage(argv[0], 1);
}
if (strcmp(optarg, "90") == 0) {
oc->transform += WL_OUTPUT_TRANSFORM_90;
} else if (strcmp(optarg, "180") == 0) {
oc->transform += WL_OUTPUT_TRANSFORM_180;
} else if (strcmp(optarg, "270") == 0) {
oc->transform += WL_OUTPUT_TRANSFORM_270;
} else {
fprintf(stderr, "Invalid rotation '%s'\n", optarg);
usage(argv[0], 1);
}
break;
case 'x':
if (!oc) {
fprintf(stderr, "You must specify an output first\n");
usage(argv[0], 1);
}
oc->x = strtol(optarg, NULL, 0);
break;
case 'y':
if (!oc) {
fprintf(stderr, "You must specify an output first\n");
usage(argv[0], 1);
}
oc->y = strtol(optarg, NULL, 0);
break;
case 'f':
if (!oc) {
fprintf(stderr, "You must specify an output first\n");
usage(argv[0], 1);
}
if (oc->transform >= WL_OUTPUT_TRANSFORM_FLIPPED) {
fprintf(stderr, "Flip for %s already specified\n", oc->name);
usage(argv[0], 1);
}
oc->transform += WL_OUTPUT_TRANSFORM_FLIPPED;
break;
case 'h':
case '?':
usage(argv[0], c != 'h');
}
}
}
int main(int argc, char *argv[]) {
struct sample_state state = {0};
state.x_vel = 500;
state.y_vel = 500;
state.layout = wlr_output_layout_init();
wl_list_init(&state.config);
wl_list_init(&state.outputs);
parse_args(argc, argv, &state.config);
struct compositor_state compositor = { 0 };
compositor.data = &state;
compositor.output_add_cb = handle_output_add;
compositor.output_frame_cb = handle_output_frame;
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.cat_texture = wlr_render_texture_init(state.renderer);
wlr_texture_upload_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor);
wlr_texture_destroy(state.cat_texture);
wlr_renderer_destroy(state.renderer);
wlr_output_layout_destroy(state.layout);
struct output_config *ptr, *tmp;
wl_list_for_each_safe(ptr, tmp, &state.config, link) {
free(ptr);
}
}