wlroots/types/scene
Simon Ser a80f2b2816 scene: inline subsurface_tree_destroy
This is only called from one function.

To destroy the wlr_scene_subsurface_tree from elsewhere, callers
can destroy the scene-graph node returned by
wlr_scene_subsurface_tree_create instead (just like a compositor
would do). subsurface_tree_handle_surface_destroy does exactly this.

Inlining avoids calling subsurface_tree_destroy by mistake.
2021-10-27 16:18:10 +02:00
..
output_layout.c scene: add wlr_scene_attach_output_layout 2021-09-09 12:04:35 +02:00
subsurface_tree.c scene: inline subsurface_tree_destroy 2021-10-27 16:18:10 +02:00
wlr_scene.c scene: add support for direct scan-out 2021-10-23 00:49:07 +02:00