cloudflared-mirror/h2mux/muxedstream.go

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package h2mux
import (
"bytes"
"io"
"sync"
)
type MuxedStream struct {
Headers []Header
streamID uint32
responseHeadersReceived chan struct{}
readBuffer *SharedBuffer
receiveWindow uint32
// current window size limit. Exponentially increase it when it's exhausted
receiveWindowCurrentMax uint32
// limit set in http2 spec. 2^31-1
receiveWindowMax uint32
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// nonzero if a WINDOW_UPDATE frame for a stream needs to be sent
windowUpdate uint32
writeLock sync.Mutex
// The zero value for Buffer is an empty buffer ready to use.
writeBuffer bytes.Buffer
sendWindow uint32
readyList *ReadyList
headersSent bool
writeHeaders []Header
// true if the write end of this stream has been closed
writeEOF bool
// true if we have sent EOF to the peer
sentEOF bool
// true if the peer sent us an EOF
receivedEOF bool
}
func (s *MuxedStream) Read(p []byte) (n int, err error) {
return s.readBuffer.Read(p)
}
func (s *MuxedStream) Write(p []byte) (n int, err error) {
s.writeLock.Lock()
defer s.writeLock.Unlock()
if s.writeEOF {
return 0, io.EOF
}
n, err = s.writeBuffer.Write(p)
if n != len(p) || err != nil {
return n, err
}
s.writeNotify()
return n, nil
}
func (s *MuxedStream) Close() error {
// TUN-115: Close the write buffer before the read buffer.
// In the case of shutdown, read will not get new data, but the write buffer can still receive
// new data. Closing read before write allows application to race between a failed read and a
// successful write, even though this close should appear to be atomic.
// This can't happen the other way because reads may succeed after a failed write; if we read
// past EOF the application will block until we close the buffer.
err := s.CloseWrite()
if err != nil {
if s.CloseRead() == nil {
// don't bother the caller with errors if at least one close succeeded
return nil
}
return err
}
return s.CloseRead()
}
func (s *MuxedStream) CloseRead() error {
return s.readBuffer.Close()
}
func (s *MuxedStream) CloseWrite() error {
s.writeLock.Lock()
defer s.writeLock.Unlock()
if s.writeEOF {
return io.EOF
}
s.writeEOF = true
s.writeNotify()
return nil
}
func (s *MuxedStream) WriteHeaders(headers []Header) error {
s.writeLock.Lock()
defer s.writeLock.Unlock()
if s.writeHeaders != nil {
return ErrStreamHeadersSent
}
s.writeHeaders = headers
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s.headersSent = false
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s.writeNotify()
return nil
}
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func (s *MuxedStream) getReceiveWindow() uint32 {
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s.writeLock.Lock()
defer s.writeLock.Unlock()
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return s.receiveWindow
}
func (s *MuxedStream) getSendWindow() uint32 {
s.writeLock.Lock()
defer s.writeLock.Unlock()
return s.sendWindow
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}
// writeNotify must happen while holding writeLock.
func (s *MuxedStream) writeNotify() {
s.readyList.Signal(s.streamID)
}
// Call by muxreader when it gets a WindowUpdateFrame. This is an update of the peer's
// receive window (how much data we can send).
func (s *MuxedStream) replenishSendWindow(bytes uint32) {
s.writeLock.Lock()
s.sendWindow += bytes
s.writeNotify()
s.writeLock.Unlock()
}
// Call by muxreader when it receives a data frame
func (s *MuxedStream) consumeReceiveWindow(bytes uint32) bool {
s.writeLock.Lock()
defer s.writeLock.Unlock()
// received data size is greater than receive window/buffer
if s.receiveWindow < bytes {
return false
}
s.receiveWindow -= bytes
if s.receiveWindow < s.receiveWindowCurrentMax/2 {
// exhausting client send window (how much data client can send)
if s.receiveWindowCurrentMax < s.receiveWindowMax {
s.receiveWindowCurrentMax <<= 1
}
s.windowUpdate += s.receiveWindowCurrentMax - s.receiveWindow
s.writeNotify()
}
return true
}
// receiveEOF should be called when the peer indicates no more data will be sent.
// Returns true if the socket is now closed (i.e. the write side is already closed).
func (s *MuxedStream) receiveEOF() (closed bool) {
s.writeLock.Lock()
defer s.writeLock.Unlock()
s.receivedEOF = true
s.CloseRead()
return s.writeEOF && s.writeBuffer.Len() == 0
}
func (s *MuxedStream) gotReceiveEOF() bool {
s.writeLock.Lock()
defer s.writeLock.Unlock()
return s.receivedEOF
}
// MuxedStreamReader implements io.ReadCloser for the read end of the stream.
// This is useful for passing to functions that close the object after it is done reading,
// but you still want to be able to write data afterwards (e.g. http.Client).
type MuxedStreamReader struct {
*MuxedStream
}
func (s MuxedStreamReader) Read(p []byte) (n int, err error) {
return s.MuxedStream.Read(p)
}
func (s MuxedStreamReader) Close() error {
return s.MuxedStream.CloseRead()
}
// streamChunk represents a chunk of data to be written.
type streamChunk struct {
streamID uint32
// true if a HEADERS frame should be sent
sendHeaders bool
headers []Header
// nonzero if a WINDOW_UPDATE frame should be sent
windowUpdate uint32
// true if data frames should be sent
sendData bool
eof bool
buffer bytes.Buffer
}
// getChunk atomically extracts a chunk of data to be written by MuxWriter.
// The data returned will not exceed the send window for this stream.
func (s *MuxedStream) getChunk() *streamChunk {
s.writeLock.Lock()
defer s.writeLock.Unlock()
chunk := &streamChunk{
streamID: s.streamID,
sendHeaders: !s.headersSent,
headers: s.writeHeaders,
windowUpdate: s.windowUpdate,
sendData: !s.sentEOF,
eof: s.writeEOF && uint32(s.writeBuffer.Len()) <= s.sendWindow,
}
// Copies at most s.sendWindow bytes
writeLen, _ := io.CopyN(&chunk.buffer, &s.writeBuffer, int64(s.sendWindow))
s.sendWindow -= uint32(writeLen)
s.receiveWindow += s.windowUpdate
s.windowUpdate = 0
s.headersSent = true
// if this chunk contains the end of the stream, close the stream now
if chunk.sendData && chunk.eof {
s.sentEOF = true
}
return chunk
}
func (c *streamChunk) sendHeadersFrame() bool {
return c.sendHeaders
}
func (c *streamChunk) sendWindowUpdateFrame() bool {
return c.windowUpdate > 0
}
func (c *streamChunk) sendDataFrame() bool {
return c.sendData
}
func (c *streamChunk) nextDataFrame(frameSize int) (payload []byte, endStream bool) {
payload = c.buffer.Next(frameSize)
if c.buffer.Len() == 0 {
// this is the last data frame in this chunk
c.sendData = false
if c.eof {
endStream = true
}
}
return
}