250 lines
6.2 KiB
Go
250 lines
6.2 KiB
Go
package h2mux
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import (
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"bytes"
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"io"
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"sync"
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)
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type MuxedStream struct {
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Headers []Header
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streamID uint32
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responseHeadersReceived chan struct{}
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readBuffer *SharedBuffer
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receiveWindow uint32
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// current window size limit. Exponentially increase it when it's exhausted
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receiveWindowCurrentMax uint32
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// limit set in http2 spec. 2^31-1
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receiveWindowMax uint32
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// nonzero if a WINDOW_UPDATE frame for a stream needs to be sent
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windowUpdate uint32
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writeLock sync.Mutex
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// The zero value for Buffer is an empty buffer ready to use.
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writeBuffer bytes.Buffer
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sendWindow uint32
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readyList *ReadyList
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headersSent bool
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writeHeaders []Header
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// true if the write end of this stream has been closed
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writeEOF bool
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// true if we have sent EOF to the peer
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sentEOF bool
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// true if the peer sent us an EOF
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receivedEOF bool
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}
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func (s *MuxedStream) Read(p []byte) (n int, err error) {
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return s.readBuffer.Read(p)
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}
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func (s *MuxedStream) Write(p []byte) (n int, err error) {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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if s.writeEOF {
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return 0, io.EOF
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}
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n, err = s.writeBuffer.Write(p)
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if n != len(p) || err != nil {
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return n, err
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}
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s.writeNotify()
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return n, nil
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}
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func (s *MuxedStream) Close() error {
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// TUN-115: Close the write buffer before the read buffer.
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// In the case of shutdown, read will not get new data, but the write buffer can still receive
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// new data. Closing read before write allows application to race between a failed read and a
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// successful write, even though this close should appear to be atomic.
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// This can't happen the other way because reads may succeed after a failed write; if we read
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// past EOF the application will block until we close the buffer.
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err := s.CloseWrite()
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if err != nil {
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if s.CloseRead() == nil {
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// don't bother the caller with errors if at least one close succeeded
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return nil
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}
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return err
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}
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return s.CloseRead()
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}
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func (s *MuxedStream) CloseRead() error {
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return s.readBuffer.Close()
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}
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func (s *MuxedStream) CloseWrite() error {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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if s.writeEOF {
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return io.EOF
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}
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s.writeEOF = true
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s.writeNotify()
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return nil
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}
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func (s *MuxedStream) WriteHeaders(headers []Header) error {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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if s.writeHeaders != nil {
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return ErrStreamHeadersSent
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}
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s.writeHeaders = headers
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s.headersSent = false
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s.writeNotify()
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return nil
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}
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func (s *MuxedStream) getReceiveWindow() uint32 {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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return s.receiveWindow
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}
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func (s *MuxedStream) getSendWindow() uint32 {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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return s.sendWindow
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}
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// writeNotify must happen while holding writeLock.
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func (s *MuxedStream) writeNotify() {
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s.readyList.Signal(s.streamID)
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}
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// Call by muxreader when it gets a WindowUpdateFrame. This is an update of the peer's
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// receive window (how much data we can send).
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func (s *MuxedStream) replenishSendWindow(bytes uint32) {
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s.writeLock.Lock()
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s.sendWindow += bytes
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s.writeNotify()
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s.writeLock.Unlock()
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}
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// Call by muxreader when it receives a data frame
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func (s *MuxedStream) consumeReceiveWindow(bytes uint32) bool {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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// received data size is greater than receive window/buffer
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if s.receiveWindow < bytes {
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return false
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}
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s.receiveWindow -= bytes
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if s.receiveWindow < s.receiveWindowCurrentMax/2 {
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// exhausting client send window (how much data client can send)
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if s.receiveWindowCurrentMax < s.receiveWindowMax {
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s.receiveWindowCurrentMax <<= 1
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}
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s.windowUpdate += s.receiveWindowCurrentMax - s.receiveWindow
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s.writeNotify()
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}
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return true
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}
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// receiveEOF should be called when the peer indicates no more data will be sent.
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// Returns true if the socket is now closed (i.e. the write side is already closed).
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func (s *MuxedStream) receiveEOF() (closed bool) {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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s.receivedEOF = true
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s.CloseRead()
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return s.writeEOF && s.writeBuffer.Len() == 0
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}
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func (s *MuxedStream) gotReceiveEOF() bool {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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return s.receivedEOF
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}
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// MuxedStreamReader implements io.ReadCloser for the read end of the stream.
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// This is useful for passing to functions that close the object after it is done reading,
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// but you still want to be able to write data afterwards (e.g. http.Client).
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type MuxedStreamReader struct {
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*MuxedStream
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}
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func (s MuxedStreamReader) Read(p []byte) (n int, err error) {
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return s.MuxedStream.Read(p)
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}
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func (s MuxedStreamReader) Close() error {
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return s.MuxedStream.CloseRead()
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}
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// streamChunk represents a chunk of data to be written.
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type streamChunk struct {
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streamID uint32
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// true if a HEADERS frame should be sent
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sendHeaders bool
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headers []Header
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// nonzero if a WINDOW_UPDATE frame should be sent
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windowUpdate uint32
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// true if data frames should be sent
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sendData bool
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eof bool
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buffer bytes.Buffer
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}
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// getChunk atomically extracts a chunk of data to be written by MuxWriter.
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// The data returned will not exceed the send window for this stream.
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func (s *MuxedStream) getChunk() *streamChunk {
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s.writeLock.Lock()
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defer s.writeLock.Unlock()
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chunk := &streamChunk{
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streamID: s.streamID,
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sendHeaders: !s.headersSent,
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headers: s.writeHeaders,
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windowUpdate: s.windowUpdate,
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sendData: !s.sentEOF,
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eof: s.writeEOF && uint32(s.writeBuffer.Len()) <= s.sendWindow,
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}
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// Copies at most s.sendWindow bytes
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writeLen, _ := io.CopyN(&chunk.buffer, &s.writeBuffer, int64(s.sendWindow))
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s.sendWindow -= uint32(writeLen)
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s.receiveWindow += s.windowUpdate
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s.windowUpdate = 0
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s.headersSent = true
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// if this chunk contains the end of the stream, close the stream now
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if chunk.sendData && chunk.eof {
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s.sentEOF = true
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}
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return chunk
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}
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func (c *streamChunk) sendHeadersFrame() bool {
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return c.sendHeaders
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}
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func (c *streamChunk) sendWindowUpdateFrame() bool {
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return c.windowUpdate > 0
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}
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func (c *streamChunk) sendDataFrame() bool {
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return c.sendData
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}
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func (c *streamChunk) nextDataFrame(frameSize int) (payload []byte, endStream bool) {
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payload = c.buffer.Next(frameSize)
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if c.buffer.Len() == 0 {
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// this is the last data frame in this chunk
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c.sendData = false
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if c.eof {
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endStream = true
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}
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}
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return
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}
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