Merge branch 'master' into sway-language-module
This commit is contained in:
commit
f13f49ccb5
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@ -38,7 +38,7 @@
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|||
#include "modules/pulseaudio.hpp"
|
||||
#endif
|
||||
#ifdef HAVE_LIBMPDCLIENT
|
||||
#include "modules/mpd.hpp"
|
||||
#include "modules/mpd/mpd.hpp"
|
||||
#endif
|
||||
#ifdef HAVE_LIBSNDIO
|
||||
#include "modules/sndio.hpp"
|
||||
|
|
|
@ -1,74 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <mpd/client.h>
|
||||
#include <condition_variable>
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||||
#include <thread>
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||||
#include "ALabel.hpp"
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||||
|
||||
namespace waybar::modules {
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||||
|
||||
class MPD : public ALabel {
|
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public:
|
||||
MPD(const std::string&, const Json::Value&);
|
||||
auto update() -> void;
|
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|
||||
private:
|
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std::thread periodic_updater();
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||||
std::string getTag(mpd_tag_type type, unsigned idx = 0);
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void setLabel();
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std::string getStateIcon();
|
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std::string getOptionIcon(std::string optionName, bool activated);
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||||
|
||||
std::thread event_listener();
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|
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// Assumes `connection_lock_` is locked
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void tryConnect();
|
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// If checking errors on the main connection, make sure to lock it using
|
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// `connection_lock_` before calling checkErrors
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void checkErrors(mpd_connection* conn);
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// Assumes `connection_lock_` is locked
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void fetchState();
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void waitForEvent();
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|
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bool handlePlayPause(GdkEventButton* const&);
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||||
|
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bool stopped();
|
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bool playing();
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bool paused();
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||||
|
||||
const std::string module_name_;
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|
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using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
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using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
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using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
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||||
|
||||
// Not using unique_ptr since we don't manage the pointer
|
||||
// (It's either nullptr, or from the config)
|
||||
const char* server_;
|
||||
const unsigned port_;
|
||||
|
||||
unsigned timeout_;
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||||
|
||||
// We need a mutex here because we can trigger updates from multiple thread:
|
||||
// the event based updates, the periodic updates needed for the elapsed time,
|
||||
// and the click play/pause feature
|
||||
std::mutex connection_lock_;
|
||||
unique_connection connection_;
|
||||
// The alternate connection will be used to wait for events: since it will
|
||||
// be blocking (idle) we can't send commands via this connection
|
||||
//
|
||||
// No lock since only used in the event listener thread
|
||||
unique_connection alternate_connection_;
|
||||
|
||||
// Protect them using the `connection_lock_`
|
||||
unique_status status_;
|
||||
mpd_state state_;
|
||||
unique_song song_;
|
||||
|
||||
// To make sure the previous periodic_updater stops before creating a new one
|
||||
std::mutex periodic_lock_;
|
||||
};
|
||||
|
||||
} // namespace waybar::modules
|
|
@ -0,0 +1,67 @@
|
|||
#pragma once
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <mpd/client.h>
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#include <spdlog/spdlog.h>
|
||||
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
|
||||
#include "ALabel.hpp"
|
||||
#include "modules/mpd/state.hpp"
|
||||
|
||||
namespace waybar::modules {
|
||||
|
||||
class MPD : public ALabel {
|
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friend class detail::Context;
|
||||
|
||||
// State machine
|
||||
detail::Context context_{this};
|
||||
|
||||
const std::string module_name_;
|
||||
|
||||
// Not using unique_ptr since we don't manage the pointer
|
||||
// (It's either nullptr, or from the config)
|
||||
const char* server_;
|
||||
const unsigned port_;
|
||||
const std::string password_;
|
||||
|
||||
unsigned timeout_;
|
||||
|
||||
detail::unique_connection connection_;
|
||||
|
||||
detail::unique_status status_;
|
||||
mpd_state state_;
|
||||
detail::unique_song song_;
|
||||
|
||||
public:
|
||||
MPD(const std::string&, const Json::Value&);
|
||||
virtual ~MPD() noexcept = default;
|
||||
auto update() -> void;
|
||||
|
||||
private:
|
||||
std::string getTag(mpd_tag_type type, unsigned idx = 0) const;
|
||||
void setLabel();
|
||||
std::string getStateIcon() const;
|
||||
std::string getOptionIcon(std::string optionName, bool activated) const;
|
||||
|
||||
// GUI-side methods
|
||||
bool handlePlayPause(GdkEventButton* const&);
|
||||
void emit() { dp.emit(); }
|
||||
|
||||
// MPD-side, Non-GUI methods.
|
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void tryConnect();
|
||||
void checkErrors(mpd_connection* conn);
|
||||
void fetchState();
|
||||
void queryMPD();
|
||||
|
||||
inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
|
||||
inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
|
||||
inline bool paused() const { return connection_ && state_ == MPD_STATE_PAUSE; }
|
||||
};
|
||||
|
||||
#if !defined(MPD_NOINLINE)
|
||||
#include "modules/mpd/state.inl.hpp"
|
||||
#endif
|
||||
|
||||
} // namespace waybar::modules
|
|
@ -0,0 +1,217 @@
|
|||
#pragma once
|
||||
|
||||
#include <mpd/client.h>
|
||||
#include <fmt/format.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
#include <condition_variable>
|
||||
#include <thread>
|
||||
|
||||
#include "ALabel.hpp"
|
||||
|
||||
namespace waybar::modules {
|
||||
class MPD;
|
||||
} // namespace waybar::modules
|
||||
|
||||
namespace waybar::modules::detail {
|
||||
|
||||
using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
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||||
using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
|
||||
using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
|
||||
|
||||
class Context;
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||||
|
||||
/// This state machine loosely follows a non-hierarchical, statechart
|
||||
/// pattern, and includes ENTRY and EXIT actions.
|
||||
///
|
||||
/// The State class is the base class for all other states. The
|
||||
/// entry and exit methods are automatically called when entering
|
||||
/// into a new state and exiting from the current state. This
|
||||
/// includes initially entering (Disconnected class) and exiting
|
||||
/// Waybar.
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///
|
||||
/// The following nested "top-level" states are represented:
|
||||
/// 1. Idle - await notification of MPD activity.
|
||||
/// 2. All Non-Idle states:
|
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/// 1. Playing - An active song is producing audio output.
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||||
/// 2. Paused - The current song is paused.
|
||||
/// 3. Stopped - No song is actively playing.
|
||||
/// 3. Disconnected - periodically attempt MPD (re-)connection.
|
||||
///
|
||||
/// NOTE: Since this statechart is non-hierarchical, the above
|
||||
/// states are flattened into a set.
|
||||
|
||||
class State {
|
||||
public:
|
||||
virtual ~State() noexcept = default;
|
||||
|
||||
virtual void entry() noexcept { spdlog::debug("mpd: ignore entry action"); }
|
||||
virtual void exit() noexcept { spdlog::debug("mpd: ignore exit action"); }
|
||||
|
||||
virtual void play() { spdlog::debug("mpd: ignore play state transition"); }
|
||||
virtual void stop() { spdlog::debug("mpd: ignore stop state transition"); }
|
||||
virtual void pause() { spdlog::debug("mpd: ignore pause state transition"); }
|
||||
|
||||
/// Request state update the GUI.
|
||||
virtual void update() noexcept { spdlog::debug("mpd: ignoring update method request"); }
|
||||
};
|
||||
|
||||
class Idle : public State {
|
||||
Context* const ctx_;
|
||||
sigc::connection idle_connection_;
|
||||
|
||||
public:
|
||||
Idle(Context* const ctx) : ctx_{ctx} {}
|
||||
virtual ~Idle() noexcept { this->exit(); };
|
||||
|
||||
void entry() noexcept override;
|
||||
void exit() noexcept override;
|
||||
|
||||
void play() override;
|
||||
void stop() override;
|
||||
void pause() override;
|
||||
void update() noexcept override;
|
||||
|
||||
private:
|
||||
Idle(const Idle&) = delete;
|
||||
Idle& operator=(const Idle&) = delete;
|
||||
|
||||
bool on_io(Glib::IOCondition const&);
|
||||
};
|
||||
|
||||
class Playing : public State {
|
||||
Context* const ctx_;
|
||||
sigc::connection timer_connection_;
|
||||
|
||||
public:
|
||||
Playing(Context* const ctx) : ctx_{ctx} {}
|
||||
virtual ~Playing() noexcept { this->exit(); }
|
||||
|
||||
void entry() noexcept override;
|
||||
void exit() noexcept override;
|
||||
|
||||
void pause() override;
|
||||
void stop() override;
|
||||
void update() noexcept override;
|
||||
|
||||
private:
|
||||
Playing(Playing const&) = delete;
|
||||
Playing& operator=(Playing const&) = delete;
|
||||
|
||||
bool on_timer();
|
||||
};
|
||||
|
||||
class Paused : public State {
|
||||
Context* const ctx_;
|
||||
sigc::connection timer_connection_;
|
||||
|
||||
public:
|
||||
Paused(Context* const ctx) : ctx_{ctx} {}
|
||||
virtual ~Paused() noexcept { this->exit(); }
|
||||
|
||||
void entry() noexcept override;
|
||||
void exit() noexcept override;
|
||||
|
||||
void play() override;
|
||||
void stop() override;
|
||||
void update() noexcept override;
|
||||
|
||||
private:
|
||||
Paused(Paused const&) = delete;
|
||||
Paused& operator=(Paused const&) = delete;
|
||||
|
||||
bool on_timer();
|
||||
};
|
||||
|
||||
class Stopped : public State {
|
||||
Context* const ctx_;
|
||||
sigc::connection timer_connection_;
|
||||
|
||||
public:
|
||||
Stopped(Context* const ctx) : ctx_{ctx} {}
|
||||
virtual ~Stopped() noexcept { this->exit(); }
|
||||
|
||||
void entry() noexcept override;
|
||||
void exit() noexcept override;
|
||||
|
||||
void play() override;
|
||||
void pause() override;
|
||||
void update() noexcept override;
|
||||
|
||||
private:
|
||||
Stopped(Stopped const&) = delete;
|
||||
Stopped& operator=(Stopped const&) = delete;
|
||||
|
||||
bool on_timer();
|
||||
};
|
||||
|
||||
class Disconnected : public State {
|
||||
Context* const ctx_;
|
||||
sigc::connection timer_connection_;
|
||||
|
||||
public:
|
||||
Disconnected(Context* const ctx) : ctx_{ctx} {}
|
||||
virtual ~Disconnected() noexcept { this->exit(); }
|
||||
|
||||
void entry() noexcept override;
|
||||
void exit() noexcept override;
|
||||
|
||||
void update() noexcept override;
|
||||
|
||||
private:
|
||||
Disconnected(Disconnected const&) = delete;
|
||||
Disconnected& operator=(Disconnected const&) = delete;
|
||||
|
||||
void arm_timer(int interval) noexcept;
|
||||
void disarm_timer() noexcept;
|
||||
|
||||
bool on_timer();
|
||||
};
|
||||
|
||||
class Context {
|
||||
std::unique_ptr<State> state_;
|
||||
waybar::modules::MPD* mpd_module_;
|
||||
|
||||
friend class State;
|
||||
friend class Playing;
|
||||
friend class Paused;
|
||||
friend class Stopped;
|
||||
friend class Disconnected;
|
||||
friend class Idle;
|
||||
|
||||
protected:
|
||||
void setState(std::unique_ptr<State>&& new_state) noexcept {
|
||||
if (state_.get() != nullptr) {
|
||||
state_->exit();
|
||||
}
|
||||
state_ = std::move(new_state);
|
||||
state_->entry();
|
||||
}
|
||||
|
||||
bool is_connected() const;
|
||||
bool is_playing() const;
|
||||
bool is_paused() const;
|
||||
bool is_stopped() const;
|
||||
constexpr std::size_t interval() const;
|
||||
void tryConnect() const;
|
||||
void checkErrors(mpd_connection*) const;
|
||||
void do_update();
|
||||
void queryMPD() const;
|
||||
void fetchState() const;
|
||||
constexpr mpd_state state() const;
|
||||
void emit() const;
|
||||
[[nodiscard]] unique_connection& connection();
|
||||
|
||||
public:
|
||||
explicit Context(waybar::modules::MPD* const mpd_module)
|
||||
: state_{std::make_unique<Disconnected>(this)}, mpd_module_{mpd_module} {
|
||||
state_->entry();
|
||||
}
|
||||
|
||||
void play() { state_->play(); }
|
||||
void stop() { state_->stop(); }
|
||||
void pause() { state_->pause(); }
|
||||
void update() noexcept { state_->update(); }
|
||||
};
|
||||
|
||||
} // namespace waybar::modules::detail
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
namespace detail {
|
||||
|
||||
inline bool Context::is_connected() const { return mpd_module_->connection_ != nullptr; }
|
||||
inline bool Context::is_playing() const { return mpd_module_->playing(); }
|
||||
inline bool Context::is_paused() const { return mpd_module_->paused(); }
|
||||
inline bool Context::is_stopped() const { return mpd_module_->stopped(); }
|
||||
|
||||
constexpr inline std::size_t Context::interval() const { return mpd_module_->interval_.count(); }
|
||||
inline void Context::tryConnect() const { mpd_module_->tryConnect(); }
|
||||
inline unique_connection& Context::connection() { return mpd_module_->connection_; }
|
||||
constexpr inline mpd_state Context::state() const { return mpd_module_->state_; }
|
||||
|
||||
inline void Context::do_update() {
|
||||
mpd_module_->setLabel();
|
||||
}
|
||||
|
||||
inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); }
|
||||
inline void Context::queryMPD() const { mpd_module_->queryMPD(); }
|
||||
inline void Context::fetchState() const { mpd_module_->fetchState(); }
|
||||
inline void Context::emit() const { mpd_module_->emit(); }
|
||||
|
||||
} // namespace detail
|
|
@ -20,6 +20,10 @@ Addressed by *mpd*
|
|||
typeof: integer ++
|
||||
The port MPD listens to. If empty, use the default port.
|
||||
|
||||
*password*: ++
|
||||
typeof: string ++
|
||||
The password required to connect to the MPD server. If empty, no password is sent to MPD.
|
||||
|
||||
*interval*: ++
|
||||
typeof: integer++
|
||||
default: 5 ++
|
||||
|
|
|
@ -214,7 +214,8 @@ endif
|
|||
|
||||
if libmpdclient.found()
|
||||
add_project_arguments('-DHAVE_LIBMPDCLIENT', language: 'cpp')
|
||||
src_files += 'src/modules/mpd.cpp'
|
||||
src_files += 'src/modules/mpd/mpd.cpp'
|
||||
src_files += 'src/modules/mpd/state.cpp'
|
||||
endif
|
||||
|
||||
if gtk_layer_shell.found()
|
||||
|
|
|
@ -1,16 +1,23 @@
|
|||
#include "modules/mpd.hpp"
|
||||
#include "modules/mpd/mpd.hpp"
|
||||
|
||||
#include <fmt/chrono.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
#include "modules/mpd/state.hpp"
|
||||
#if defined(MPD_NOINLINE)
|
||||
namespace waybar::modules {
|
||||
#include "modules/mpd/state.inl.hpp"
|
||||
} // namespace waybar::modules
|
||||
#endif
|
||||
|
||||
waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
|
||||
: ALabel(config, "mpd", id, "{album} - {artist} - {title}", 5),
|
||||
module_name_(id.empty() ? "mpd" : "mpd#" + id),
|
||||
server_(nullptr),
|
||||
port_(config_["port"].isUInt() ? config["port"].asUInt() : 0),
|
||||
password_(config_["password"].empty() ? "" : config_["password"].asString()),
|
||||
timeout_(config_["timeout"].isUInt() ? config_["timeout"].asUInt() * 1'000 : 30'000),
|
||||
connection_(nullptr, &mpd_connection_free),
|
||||
alternate_connection_(nullptr, &mpd_connection_free),
|
||||
status_(nullptr, &mpd_status_free),
|
||||
song_(nullptr, &mpd_song_free) {
|
||||
if (!config_["port"].isNull() && !config_["port"].isUInt()) {
|
||||
|
@ -28,73 +35,33 @@ waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
|
|||
server_ = config["server"].asCString();
|
||||
}
|
||||
|
||||
event_listener().detach();
|
||||
|
||||
event_box_.add_events(Gdk::BUTTON_PRESS_MASK);
|
||||
event_box_.signal_button_press_event().connect(sigc::mem_fun(*this, &MPD::handlePlayPause));
|
||||
}
|
||||
|
||||
auto waybar::modules::MPD::update() -> void {
|
||||
std::lock_guard guard(connection_lock_);
|
||||
tryConnect();
|
||||
|
||||
if (connection_ != nullptr) {
|
||||
try {
|
||||
bool wasPlaying = playing();
|
||||
if(!wasPlaying) {
|
||||
// Wait until the periodic_updater has stopped
|
||||
std::lock_guard periodic_guard(periodic_lock_);
|
||||
}
|
||||
fetchState();
|
||||
if (!wasPlaying && playing()) {
|
||||
periodic_updater().detach();
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
spdlog::error("{}: {}", module_name_, e.what());
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
setLabel();
|
||||
context_.update();
|
||||
|
||||
// Call parent update
|
||||
ALabel::update();
|
||||
}
|
||||
|
||||
std::thread waybar::modules::MPD::event_listener() {
|
||||
return std::thread([this] {
|
||||
while (true) {
|
||||
void waybar::modules::MPD::queryMPD() {
|
||||
if (connection_ != nullptr) {
|
||||
spdlog::debug("{}: fetching state information", module_name_);
|
||||
try {
|
||||
if (connection_ == nullptr) {
|
||||
// Retry periodically if no connection
|
||||
dp.emit();
|
||||
std::this_thread::sleep_for(interval_);
|
||||
} else {
|
||||
waitForEvent();
|
||||
dp.emit();
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
if (strcmp(e.what(), "Connection to MPD closed") == 0) {
|
||||
spdlog::debug("{}: {}", module_name_, e.what());
|
||||
} else {
|
||||
spdlog::warn("{}: {}", module_name_, e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
fetchState();
|
||||
spdlog::debug("{}: fetch complete", module_name_);
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::error("{}: {}", module_name_, e.what());
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
}
|
||||
|
||||
std::thread waybar::modules::MPD::periodic_updater() {
|
||||
return std::thread([this] {
|
||||
std::lock_guard guard(periodic_lock_);
|
||||
while (connection_ != nullptr && playing()) {
|
||||
dp.emit();
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) {
|
||||
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) const {
|
||||
std::string result =
|
||||
config_["unknown-tag"].isString() ? config_["unknown-tag"].asString() : "N/A";
|
||||
const char* tag = mpd_song_get_tag(song_.get(), type, idx);
|
||||
|
@ -149,8 +116,8 @@ void waybar::modules::MPD::setLabel() {
|
|||
label_.get_style_context()->add_class("playing");
|
||||
label_.get_style_context()->remove_class("paused");
|
||||
} else if (paused()) {
|
||||
format =
|
||||
config_["format-paused"].isString() ? config_["format-paused"].asString() : config_["format"].asString();
|
||||
format = config_["format-paused"].isString() ? config_["format-paused"].asString()
|
||||
: config_["format"].asString();
|
||||
label_.get_style_context()->add_class("paused");
|
||||
label_.get_style_context()->remove_class("playing");
|
||||
}
|
||||
|
@ -216,7 +183,7 @@ void waybar::modules::MPD::setLabel() {
|
|||
}
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getStateIcon() {
|
||||
std::string waybar::modules::MPD::getStateIcon() const {
|
||||
if (!config_["state-icons"].isObject()) {
|
||||
return "";
|
||||
}
|
||||
|
@ -238,7 +205,7 @@ std::string waybar::modules::MPD::getStateIcon() {
|
|||
}
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) {
|
||||
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) const {
|
||||
if (!config_[optionName + "-icons"].isObject()) {
|
||||
return "";
|
||||
}
|
||||
|
@ -261,25 +228,30 @@ void waybar::modules::MPD::tryConnect() {
|
|||
}
|
||||
|
||||
connection_ =
|
||||
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
detail::unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
|
||||
alternate_connection_ =
|
||||
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
|
||||
if (connection_ == nullptr || alternate_connection_ == nullptr) {
|
||||
if (connection_ == nullptr) {
|
||||
spdlog::error("{}: Failed to connect to MPD", module_name_);
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
checkErrors(connection_.get());
|
||||
spdlog::debug("{}: Connected to MPD", module_name_);
|
||||
|
||||
if (!password_.empty()) {
|
||||
bool res = mpd_run_password(connection_.get(), password_.c_str());
|
||||
if (!res) {
|
||||
spdlog::error("{}: Wrong MPD password", module_name_);
|
||||
connection_.reset();
|
||||
return;
|
||||
}
|
||||
checkErrors(connection_.get());
|
||||
}
|
||||
} catch (std::runtime_error& e) {
|
||||
spdlog::error("{}: Failed to connect to MPD: {}", module_name_, e.what());
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -292,7 +264,6 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
|
|||
case MPD_ERROR_CLOSED:
|
||||
mpd_connection_clear_error(conn);
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
throw std::runtime_error("Connection to MPD closed");
|
||||
default:
|
||||
|
@ -306,37 +277,20 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
|
|||
}
|
||||
|
||||
void waybar::modules::MPD::fetchState() {
|
||||
if (connection_ == nullptr) {
|
||||
spdlog::error("{}: Not connected to MPD", module_name_);
|
||||
return;
|
||||
}
|
||||
|
||||
auto conn = connection_.get();
|
||||
status_ = unique_status(mpd_run_status(conn), &mpd_status_free);
|
||||
|
||||
status_ = detail::unique_status(mpd_run_status(conn), &mpd_status_free);
|
||||
checkErrors(conn);
|
||||
|
||||
state_ = mpd_status_get_state(status_.get());
|
||||
checkErrors(conn);
|
||||
|
||||
song_ = unique_song(mpd_run_current_song(conn), &mpd_song_free);
|
||||
checkErrors(conn);
|
||||
}
|
||||
|
||||
void waybar::modules::MPD::waitForEvent() {
|
||||
auto conn = alternate_connection_.get();
|
||||
// Wait for a player (play/pause), option (random, shuffle, etc.), or playlist
|
||||
// change
|
||||
if (!mpd_send_idle_mask(
|
||||
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
|
||||
checkErrors(conn);
|
||||
return;
|
||||
}
|
||||
// alternate_idle_ = true;
|
||||
|
||||
// See issue #277:
|
||||
// https://github.com/Alexays/Waybar/issues/277
|
||||
mpd_recv_idle(conn, /* disable_timeout = */ false);
|
||||
// See issue #281:
|
||||
// https://github.com/Alexays/Waybar/issues/281
|
||||
std::lock_guard guard(connection_lock_);
|
||||
|
||||
checkErrors(conn);
|
||||
mpd_response_finish(conn);
|
||||
|
||||
song_ = detail::unique_song(mpd_run_current_song(conn), &mpd_song_free);
|
||||
checkErrors(conn);
|
||||
}
|
||||
|
||||
|
@ -346,24 +300,13 @@ bool waybar::modules::MPD::handlePlayPause(GdkEventButton* const& e) {
|
|||
}
|
||||
|
||||
if (e->button == 1) {
|
||||
std::lock_guard guard(connection_lock_);
|
||||
if (stopped()) {
|
||||
mpd_run_play(connection_.get());
|
||||
} else {
|
||||
mpd_run_toggle_pause(connection_.get());
|
||||
}
|
||||
if (state_ == MPD_STATE_PLAY)
|
||||
context_.pause();
|
||||
else
|
||||
context_.play();
|
||||
} else if (e->button == 3) {
|
||||
std::lock_guard guard(connection_lock_);
|
||||
mpd_run_stop(connection_.get());
|
||||
context_.stop();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool waybar::modules::MPD::stopped() {
|
||||
return connection_ == nullptr || state_ == MPD_STATE_UNKNOWN || state_ == MPD_STATE_STOP || status_ == nullptr;
|
||||
}
|
||||
|
||||
bool waybar::modules::MPD::playing() { return connection_ != nullptr && state_ == MPD_STATE_PLAY; }
|
||||
|
||||
bool waybar::modules::MPD::paused() { return connection_ != nullptr && state_ == MPD_STATE_PAUSE; }
|
|
@ -0,0 +1,382 @@
|
|||
#include "modules/mpd/state.hpp"
|
||||
|
||||
#include <fmt/chrono.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
#include "modules/mpd/mpd.hpp"
|
||||
#if defined(MPD_NOINLINE)
|
||||
namespace waybar::modules {
|
||||
#include "modules/mpd/state.inl.hpp"
|
||||
} // namespace waybar::modules
|
||||
#endif
|
||||
|
||||
namespace waybar::modules::detail {
|
||||
|
||||
#define IDLE_RUN_NOIDLE_AND_CMD(...) \
|
||||
if (idle_connection_.connected()) { \
|
||||
idle_connection_.disconnect(); \
|
||||
auto conn = ctx_->connection().get(); \
|
||||
if (!mpd_run_noidle(conn)) { \
|
||||
if (mpd_connection_get_error(conn) != MPD_ERROR_SUCCESS) { \
|
||||
spdlog::error("mpd: Idle: failed to unregister for IDLE events"); \
|
||||
ctx_->checkErrors(conn); \
|
||||
} \
|
||||
} \
|
||||
__VA_ARGS__; \
|
||||
}
|
||||
|
||||
void Idle::play() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_play(conn));
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Idle::pause() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_pause(conn, true));
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Idle::stop() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_stop(conn));
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
#undef IDLE_RUN_NOIDLE_AND_CMD
|
||||
|
||||
void Idle::update() noexcept {
|
||||
// This is intentionally blank.
|
||||
}
|
||||
|
||||
void Idle::entry() noexcept {
|
||||
auto conn = ctx_->connection().get();
|
||||
assert(conn != nullptr);
|
||||
|
||||
if (!mpd_send_idle_mask(
|
||||
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
|
||||
ctx_->checkErrors(conn);
|
||||
spdlog::error("mpd: Idle: failed to register for IDLE events");
|
||||
} else {
|
||||
spdlog::debug("mpd: Idle: watching FD");
|
||||
sigc::slot<bool, Glib::IOCondition const&> idle_slot = sigc::mem_fun(*this, &Idle::on_io);
|
||||
idle_connection_ =
|
||||
Glib::signal_io().connect(idle_slot,
|
||||
mpd_connection_get_fd(conn),
|
||||
Glib::IO_IN | Glib::IO_PRI | Glib::IO_ERR | Glib::IO_HUP);
|
||||
}
|
||||
}
|
||||
|
||||
void Idle::exit() noexcept {
|
||||
if (idle_connection_.connected()) {
|
||||
idle_connection_.disconnect();
|
||||
spdlog::debug("mpd: Idle: unwatching FD");
|
||||
}
|
||||
}
|
||||
|
||||
bool Idle::on_io(Glib::IOCondition const&) {
|
||||
auto conn = ctx_->connection().get();
|
||||
|
||||
// callback should do this:
|
||||
enum mpd_idle events = mpd_recv_idle(conn, /* ignore_timeout?= */ false);
|
||||
spdlog::debug("mpd: Idle: recv_idle events -> {}", events);
|
||||
|
||||
mpd_response_finish(conn);
|
||||
try {
|
||||
ctx_->checkErrors(conn);
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Idle: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
mpd_state state = ctx_->state();
|
||||
|
||||
if (state == MPD_STATE_STOP) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
} else if (state == MPD_STATE_PLAY) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
} else if (state == MPD_STATE_PAUSE) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->emit();
|
||||
// self transition
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Playing::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Playing::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 1'000);
|
||||
spdlog::debug("mpd: Playing: enabled 1 second periodic timer.");
|
||||
}
|
||||
|
||||
void Playing::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Playing: disabled 1 second periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Playing::on_timer() {
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
if (!ctx_->is_playing()) {
|
||||
if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->queryMPD();
|
||||
ctx_->emit();
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Playing: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Playing::stop() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_stop(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
void Playing::pause() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_pause(ctx_->connection().get(), true);
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Playing::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Paused::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Paused::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
|
||||
spdlog::debug("mpd: Paused: enabled 200 ms periodic timer.");
|
||||
}
|
||||
|
||||
void Paused::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Paused: disabled 200 ms periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Paused::on_timer() {
|
||||
bool rc = true;
|
||||
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_stopped()) {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Paused: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
void Paused::play() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_play(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Paused::stop() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_stop(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
void Paused::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Stopped::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Stopped::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
|
||||
spdlog::debug("mpd: Stopped: enabled 200 ms periodic timer.");
|
||||
}
|
||||
|
||||
void Stopped::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Stopped: disabled 200 ms periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Stopped::on_timer() {
|
||||
bool rc = true;
|
||||
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_stopped()) {
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Stopped: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
void Stopped::play() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_play(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Stopped::pause() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_pause(ctx_->connection().get(), true);
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Stopped::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Disconnected::arm_timer(int interval) noexcept {
|
||||
// unregister timer, if present
|
||||
disarm_timer();
|
||||
|
||||
// register timer
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Disconnected::on_timer);
|
||||
timer_connection_ =
|
||||
Glib::signal_timeout().connect(timer_slot, interval);
|
||||
spdlog::debug("mpd: Disconnected: enabled interval timer.");
|
||||
}
|
||||
|
||||
void Disconnected::disarm_timer() noexcept {
|
||||
// unregister timer, if present
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Disconnected: disabled interval timer.");
|
||||
}
|
||||
}
|
||||
|
||||
void Disconnected::entry() noexcept {
|
||||
arm_timer(1'000);
|
||||
}
|
||||
|
||||
void Disconnected::exit() noexcept {
|
||||
disarm_timer();
|
||||
}
|
||||
|
||||
bool Disconnected::on_timer() {
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (ctx_->is_connected()) {
|
||||
ctx_->fetchState();
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
} else if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
return false; // do not rearm timer
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Disconnected: error: {}", e.what());
|
||||
}
|
||||
|
||||
arm_timer(ctx_->interval() * 1'000);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Disconnected::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
} // namespace waybar::modules::detail
|
Loading…
Reference in New Issue