2022-12-31 08:35:58 +00:00
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need SDL2 (http://www.libsdl.org):
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# Linux:
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# apt-get install libsdl2-dev
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# Mac OS X:
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# brew install sdl2
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# MSYS2:
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# pacman -S mingw-w64-i686-SDL2
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#
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#CXX = g++
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2023-01-05 10:27:14 +00:00
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CXX = clang++
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2022-12-31 08:35:58 +00:00
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EXE = logmeow
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IMGUI_DIR = imgui
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2023-01-06 16:27:39 +00:00
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SOURCES = main.cpp fonts.cpp log.cpp config.cpp event_loop.cpp
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2022-12-31 08:35:58 +00:00
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/misc/cpp/imgui_stdlib.cpp $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGL
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2023-01-05 10:27:14 +00:00
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CXXFLAGS = -std=c++14 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/misc/cpp -I$(IMGUI_DIR)/backends
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# https://t.me/NightShadowsHangout/670691
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CXXFLAGS += -g -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough
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LIBS =
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##---------------------------------------------------------------------
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## OPENGL ES
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##---------------------------------------------------------------------
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## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
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# LINUX_GL_LIBS = -lGLESv2
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## If you're on a Raspberry Pi and want to use the legacy drivers,
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## use the following instead:
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# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs`
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CXXFLAGS += `sdl2-config --cflags`
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `sdl2-config --cflags`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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CXXFLAGS += `pkg-config --cflags sdl2`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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2023-01-06 16:27:39 +00:00
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) -fuse-ld=lld $(LIBS)
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2022-12-31 08:35:58 +00:00
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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2023-01-06 16:27:39 +00:00
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fonts.cpp: binary_to_compressed_c fonts.h imgui/misc/fonts/DroidSans.ttf imgui/misc/fonts/Cousine-Regular.ttf
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echo -e '#include "fonts.h"\n\n' > fonts.cpp
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./binary_to_compressed_c -base85 imgui/misc/fonts/DroidSans.ttf droid_sans >> fonts.cpp
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./binary_to_compressed_c -base85 imgui/misc/fonts/Cousine-Regular.ttf cousine >> fonts.cpp
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echo -e 'const char* get_droid_sans_compressed_data_base85() { return droid_sans_compressed_data_base85; }\n' >> fonts.cpp
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echo -e 'const char* get_cousine_compressed_data_base85() { return cousine_compressed_data_base85; }\n' >> fonts.cpp
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fonts.o: fonts.cpp
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$(CXX) $(CXXFLAGS) -Wno-overlength-strings -Wno-unused-const-variable -c -o $@ $<
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# dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion
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binary_to_compressed_c: imgui/misc/fonts/binary_to_compressed_c.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -o $@ $<
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2022-12-31 08:35:58 +00:00
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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2022-12-31 08:35:58 +00:00
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%.o:$(IMGUI_DIR)/misc/cpp/%.cpp
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2023-01-06 16:27:39 +00:00
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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2022-12-31 08:35:58 +00:00
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%.o:$(IMGUI_DIR)/backends/%.cpp
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2023-01-06 16:27:39 +00:00
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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2022-12-31 08:35:58 +00:00
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clean:
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rm -f $(EXE) $(OBJS) fonts.cpp binary_to_compressed_c
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