wlroots/include/wlr/render/gles2.h

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#ifndef WLR_RENDER_GLES2_H
#define WLR_RENDER_GLES2_H
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#include <wlr/render.h>
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#include <wlr/backend.h>
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struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
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#endif