scene: use scene_node_get_size in wlr_scene_node_at
This allows to unify the RECT and BUFFER code-paths. The BUFFER one will become more complicated with destination size and transforms.
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@ -528,14 +528,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
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intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
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break;
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break;
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case WLR_SCENE_NODE_RECT:;
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case WLR_SCENE_NODE_RECT:
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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int width, height;
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intersects = lx >= 0 && lx < scene_buffer->buffer->width &&
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scene_node_get_size(node, &width, &height);
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ly >= 0 && ly < scene_buffer->buffer->height;
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intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
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break;
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break;
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}
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}
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