buffer: unify texture creation in wlr_client_buffer_import

All code-paths now invoke wlr_texture_from_buffer. De-duplicate
the calls.
This commit is contained in:
Simon Ser 2021-06-08 19:49:22 +02:00 committed by Simon Zeni
parent 9a8097682b
commit 3fdf8cf07e
1 changed files with 17 additions and 20 deletions

View File

@ -198,7 +198,7 @@ struct wlr_client_buffer *wlr_client_buffer_import(
struct wlr_renderer *renderer, struct wl_resource *resource) { struct wlr_renderer *renderer, struct wl_resource *resource) {
assert(wlr_resource_is_buffer(resource)); assert(wlr_resource_is_buffer(resource));
struct wlr_texture *texture = NULL; struct wlr_buffer *buffer;
if (wl_shm_buffer_get(resource) != NULL) { if (wl_shm_buffer_get(resource) != NULL) {
struct wlr_shm_client_buffer *shm_client_buffer = struct wlr_shm_client_buffer *shm_client_buffer =
shm_client_buffer_create(resource); shm_client_buffer_create(resource);
@ -208,21 +208,16 @@ struct wlr_client_buffer *wlr_client_buffer_import(
} }
// Ensure the buffer will be released before being destroyed // Ensure the buffer will be released before being destroyed
wlr_buffer_lock(&shm_client_buffer->base); buffer = wlr_buffer_lock(&shm_client_buffer->base);
wlr_buffer_drop(&shm_client_buffer->base); wlr_buffer_drop(&shm_client_buffer->base);
texture = wlr_texture_from_buffer(renderer, &shm_client_buffer->base);
// The renderer should've locked the buffer by now if necessary
wlr_buffer_unlock(&shm_client_buffer->base);
} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) { } else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
struct wlr_dmabuf_v1_buffer *dmabuf = struct wlr_dmabuf_v1_buffer *dmabuf =
wlr_dmabuf_v1_buffer_from_buffer_resource(resource); wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
texture = wlr_texture_from_buffer(renderer, &dmabuf->base); buffer = wlr_buffer_lock(&dmabuf->base);
} else if (wlr_drm_buffer_is_resource(resource)) { } else if (wlr_drm_buffer_is_resource(resource)) {
struct wlr_drm_buffer *drm_buffer = struct wlr_drm_buffer *drm_buffer =
wlr_drm_buffer_from_resource(resource); wlr_drm_buffer_from_resource(resource);
texture = wlr_texture_from_buffer(renderer, &drm_buffer->base); buffer = wlr_buffer_lock(&drm_buffer->base);
} else { } else {
wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type"); wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
@ -232,32 +227,34 @@ struct wlr_client_buffer *wlr_client_buffer_import(
return NULL; return NULL;
} }
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
wlr_buffer_unlock(buffer);
if (texture == NULL) { if (texture == NULL) {
wlr_log(WLR_ERROR, "Failed to upload texture"); wlr_log(WLR_ERROR, "Failed to create texture");
wl_buffer_send_release(resource); wl_buffer_send_release(resource);
return NULL; return NULL;
} }
struct wlr_client_buffer *buffer = struct wlr_client_buffer *client_buffer =
calloc(1, sizeof(struct wlr_client_buffer)); calloc(1, sizeof(struct wlr_client_buffer));
if (buffer == NULL) { if (client_buffer == NULL) {
wlr_texture_destroy(texture); wlr_texture_destroy(texture);
wl_resource_post_no_memory(resource); wl_resource_post_no_memory(resource);
return NULL; return NULL;
} }
wlr_buffer_init(&buffer->base, &client_buffer_impl, wlr_buffer_init(&client_buffer->base, &client_buffer_impl,
texture->width, texture->height); texture->width, texture->height);
buffer->resource = resource; client_buffer->resource = resource;
buffer->texture = texture; client_buffer->texture = texture;
wl_resource_add_destroy_listener(resource, &buffer->resource_destroy); wl_resource_add_destroy_listener(resource, &client_buffer->resource_destroy);
buffer->resource_destroy.notify = client_buffer_resource_handle_destroy; client_buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;
// Ensure the buffer will be released before being destroyed // Ensure the buffer will be released before being destroyed
wlr_buffer_lock(&buffer->base); wlr_buffer_lock(&client_buffer->base);
wlr_buffer_drop(&buffer->base); wlr_buffer_drop(&client_buffer->base);
return buffer; return client_buffer;
} }
struct wlr_client_buffer *wlr_client_buffer_apply_damage( struct wlr_client_buffer *wlr_client_buffer_apply_damage(