buffer: stop sending wl_buffer.release events from wlr_client_buffer
The specialized client buffer implementations take care of this.
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d3d1c69aca
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@ -122,10 +122,6 @@ struct wlr_client_buffer {
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* The buffer resource, if any. Will be NULL if the client destroys it.
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*/
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struct wl_resource *resource;
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/**
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* Whether a release event has been sent to the resource.
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*/
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bool resource_released;
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/**
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* The buffer's texture, if any. A buffer will not have a texture if the
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* client destroys the buffer before it has been released.
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@ -133,7 +129,6 @@ struct wlr_client_buffer {
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struct wlr_texture *texture;
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struct wl_listener resource_destroy;
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struct wl_listener release;
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};
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struct wlr_renderer;
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@ -148,11 +148,6 @@ static struct wlr_client_buffer *client_buffer_from_buffer(
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static void client_buffer_destroy(struct wlr_buffer *_buffer) {
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struct wlr_client_buffer *buffer = client_buffer_from_buffer(_buffer);
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if (!buffer->resource_released && buffer->resource != NULL) {
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wl_buffer_send_release(buffer->resource);
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}
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wl_list_remove(&buffer->resource_destroy.link);
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wlr_texture_destroy(buffer->texture);
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free(buffer);
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@ -199,23 +194,11 @@ static void client_buffer_resource_handle_destroy(struct wl_listener *listener,
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// which case we'll read garbage. We decide to accept this risk.
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}
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static void client_buffer_handle_release(struct wl_listener *listener,
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void *data) {
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struct wlr_client_buffer *buffer =
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wl_container_of(listener, buffer, release);
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if (!buffer->resource_released && buffer->resource != NULL) {
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wl_buffer_send_release(buffer->resource);
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buffer->resource_released = true;
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}
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}
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struct wlr_client_buffer *wlr_client_buffer_import(
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struct wlr_renderer *renderer, struct wl_resource *resource) {
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assert(wlr_resource_is_buffer(resource));
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struct wlr_texture *texture = NULL;
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bool resource_released = false;
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if (wl_shm_buffer_get(resource) != NULL) {
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struct wlr_shm_client_buffer *shm_client_buffer =
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shm_client_buffer_create(resource);
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@ -232,26 +215,14 @@ struct wlr_client_buffer *wlr_client_buffer_import(
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// The renderer should've locked the buffer by now if necessary
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wlr_buffer_unlock(&shm_client_buffer->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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texture = wlr_texture_from_buffer(renderer, &dmabuf->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else if (wlr_drm_buffer_is_resource(resource)) {
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struct wlr_drm_buffer *drm_buffer =
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wlr_drm_buffer_from_resource(resource);
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texture = wlr_texture_from_buffer(renderer, &drm_buffer->base);
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else {
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wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
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@ -278,14 +249,10 @@ struct wlr_client_buffer *wlr_client_buffer_import(
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texture->width, texture->height);
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buffer->resource = resource;
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buffer->texture = texture;
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buffer->resource_released = resource_released;
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wl_resource_add_destroy_listener(resource, &buffer->resource_destroy);
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buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;
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buffer->release.notify = client_buffer_handle_release;
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wl_signal_add(&buffer->base.events.release, &buffer->release);
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// Ensure the buffer will be released before being destroyed
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wlr_buffer_lock(&buffer->base);
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wlr_buffer_drop(&buffer->base);
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@ -353,7 +320,6 @@ struct wlr_client_buffer *wlr_client_buffer_apply_damage(
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buffer->resource_destroy.notify = client_buffer_resource_handle_destroy;
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buffer->resource = resource;
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buffer->resource_released = true;
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return buffer;
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}
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@ -355,7 +355,7 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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return;
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}
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if (surface->buffer != NULL && surface->buffer->resource_released) {
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if (surface->buffer != NULL) {
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struct wlr_client_buffer *updated_buffer =
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wlr_client_buffer_apply_damage(surface->buffer, resource,
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&surface->buffer_damage);
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