Better UX when moving/resizing/rotating maximized views
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03d3fdc158
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@ -39,13 +39,18 @@ static void cursor_set_xcursor_image(struct roots_input *input,
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void view_begin_move(struct roots_input *input, struct wlr_cursor *cursor,
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struct roots_view *view) {
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view_maximize(view, false);
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input->mode = ROOTS_CURSOR_MOVE;
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input->offs_x = cursor->x;
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input->offs_y = cursor->y;
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if (view->maximized) {
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input->view_x = view->saved.x;
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input->view_y = view->saved.y;
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} else {
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input->view_x = view->x;
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input->view_y = view->y;
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}
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view_maximize(view, false);
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wlr_seat_pointer_clear_focus(input->wl_seat);
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struct wlr_xcursor *xcursor = get_move_xcursor(input->xcursor_theme);
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@ -56,18 +61,25 @@ void view_begin_move(struct roots_input *input, struct wlr_cursor *cursor,
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void view_begin_resize(struct roots_input *input, struct wlr_cursor *cursor,
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struct roots_view *view, uint32_t edges) {
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view_maximize(view, false);
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input->mode = ROOTS_CURSOR_RESIZE;
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input->offs_x = cursor->x;
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input->offs_y = cursor->y;
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if (view->maximized) {
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input->view_x = view->saved.x;
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input->view_y = view->saved.y;
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input->view_width = view->saved.width;
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input->view_height = view->saved.height;
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} else {
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input->view_x = view->x;
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input->view_y = view->y;
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struct wlr_box size;
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view_get_size(view, &size);
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input->view_width = size.width;
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input->view_height = size.height;
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}
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input->resize_edges = edges;
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view_maximize(view, false);
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wlr_seat_pointer_clear_focus(input->wl_seat);
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struct wlr_xcursor *xcursor = get_resize_xcursor(input->xcursor_theme, edges);
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@ -78,12 +90,12 @@ void view_begin_resize(struct roots_input *input, struct wlr_cursor *cursor,
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void view_begin_rotate(struct roots_input *input, struct wlr_cursor *cursor,
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struct roots_view *view) {
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view_maximize(view, false);
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input->mode = ROOTS_CURSOR_ROTATE;
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input->offs_x = cursor->x;
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input->offs_y = cursor->y;
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input->view_rotation = view->rotation;
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view_maximize(view, false);
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wlr_seat_pointer_clear_focus(input->wl_seat);
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struct wlr_xcursor *xcursor = get_rotate_xcursor(input->xcursor_theme);
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