scene: fix compile error in release builds
On release builds, gcc detects a variable uninitialized error, and generates a warning, which gets converted to an error due to -Werror.
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				|  | @ -243,7 +243,7 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node, | |||
| 			lx + child->state.x, ly + child->state.y); | ||||
| 	} | ||||
| 
 | ||||
| 	int width, height; | ||||
| 	int width = 0, height = 0; | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 		return; | ||||
|  |  | |||
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