surface: introduce commit sequence numbers
Very similar to output commit sequence numbers. Can be useful to reference a specific commit.
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78d21fa131
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7ac76aba8a
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@ -31,6 +31,9 @@ enum wlr_surface_state_field {
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struct wlr_surface_state {
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uint32_t committed; // enum wlr_surface_state_field
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// Sequence number of the surface state. Incremented on each commit, may
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// overflow.
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uint32_t seq;
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struct wl_resource *buffer_resource;
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int32_t dx, dy; // relative to previous position
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@ -295,6 +295,7 @@ static void surface_state_copy(struct wlr_surface_state *state,
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}
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state->committed |= next->committed;
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state->seq = next->seq;
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}
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/**
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@ -418,6 +419,7 @@ static void surface_commit_pending(struct wlr_surface *surface) {
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surface_state_copy(&surface->previous, &surface->current);
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surface_state_move(&surface->current, &surface->pending);
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surface->pending.seq = surface->current.seq + 1;
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if (invalid_buffer) {
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surface_apply_damage(surface);
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@ -491,6 +493,7 @@ static void subsurface_commit(struct wlr_subsurface *subsurface) {
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if (subsurface_is_synchronized(subsurface)) {
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surface_state_move(&subsurface->cached, &surface->pending);
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subsurface->has_cache = true;
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surface->pending.seq = subsurface->cached.seq + 1;
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} else {
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if (subsurface->has_cache) {
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surface_state_move(&surface->pending, &subsurface->cached);
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@ -692,6 +695,7 @@ struct wlr_surface *wlr_surface_create(struct wl_client *client,
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surface_state_init(&surface->current);
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surface_state_init(&surface->pending);
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surface_state_init(&surface->previous);
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surface->pending.seq = 1;
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wl_signal_init(&surface->events.commit);
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wl_signal_init(&surface->events.destroy);
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