renderer: replace wlr_texture_get_matrix by wlr_render_texture
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1914a1aa2b
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876f07e9f1
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@ -647,10 +647,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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float matrix[9];
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wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
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wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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matrix, 1.0f);
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wlr_render_texture(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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plane->matrix, 0, 0, 1.0f);
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glFinish();
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, bo_stride);
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@ -111,18 +111,14 @@ static void handle_output_frame(struct output_state *output,
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.width = 128, .height = 128,
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};
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if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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float matrix[9];
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// transform global coordinates to local coordinates
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double local_x = sample->x_offs;
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double local_y = sample->y_offs;
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wlr_output_layout_output_coords(sample->layout, output->output,
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&local_x, &local_y);
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, local_x, local_y);
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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wlr_render_texture(sample->renderer, sample->cat_texture,
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wlr_output->transform_matrix, local_x, local_y, 1.0f);
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}
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wlr_renderer_end(sample->renderer);
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@ -46,13 +46,10 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[9];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, x, y);
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wlr_render_texture_with_matrix(sample->renderer,
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sample->cat_texture, matrix, 1.0f);
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wlr_render_texture(sample->renderer, sample->cat_texture,
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wlr_output->transform_matrix, x, y, 1.0f);
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}
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}
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@ -45,15 +45,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[9];
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struct touch_point *p;
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wl_list_for_each(p, &sample->touch_points, link) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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int x = (int)(p->x * width) - sample->cat_texture->width / 2;
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int y = (int)(p->y * height) - sample->cat_texture->height / 2;
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wlr_render_texture(sample->renderer, sample->cat_texture,
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wlr_output->transform_matrix, x, y, 1.0f);
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}
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wlr_renderer_end(sample->renderer);
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@ -25,21 +25,15 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box);
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*/
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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/**
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* Renders the requested texture using the provided matrix. A typical texture
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* rendering goes like so:
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*
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* struct wlr_renderer *renderer;
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* struct wlr_texture *texture;
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* float projection[9];
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* float matrix[9];
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* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
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* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
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*
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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* Renders the requested texture.
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*/
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha);
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/**
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* Renders the requested texture using the provided matrix.
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*/
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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@ -95,22 +89,22 @@ struct wlr_texture {
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* returns.
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*/
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bool wlr_texture_upload_pixels(struct wlr_texture *tex,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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/**
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* Copies pixels to this texture. The buffer is not accessed after this function
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* returns. Under some circumstances, this function may re-upload the entire
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* buffer - therefore, the entire buffer must be valid.
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*/
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bool wlr_texture_update_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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enum wl_shm_format format, int stride, int x, int y,
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int width, int height, const unsigned char *pixels);
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/**
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* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
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* accessed after this function returns.
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*/
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bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
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struct wl_shm_buffer *shm);
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struct wl_shm_buffer *shm);
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/**
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* Attaches the contents from the given wl_drm wl_buffer resource onto the
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@ -132,18 +126,7 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *tex,
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* must be valid.
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*/
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bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Prepares a matrix with the appropriate scale for the given texture and
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* multiplies it with the projection, producing a matrix that the shader can
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* muptlipy vertex coordinates with to get final screen coordinates.
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*
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* The projection matrix is assumed to be an orthographic projection of [0,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
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const float projection[static 9], int x, int y);
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int x, int y, int width, int height, struct wl_shm_buffer *shm);
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/**
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* Destroys this wlr_texture.
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*/
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@ -62,8 +62,6 @@ struct wlr_texture_impl {
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uint32_t width, uint32_t height);
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bool (*upload_dmabuf)(struct wlr_texture *texture,
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struct wl_resource *dmabuf_resource);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
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const float projection[static 9], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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@ -227,7 +227,6 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
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return true;
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}
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static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
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struct wl_resource *dmabuf_resource) {
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struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
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@ -263,17 +262,6 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
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return true;
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}
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static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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float mat[static 9], const float projection[static 9], int x, int y) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, texture->wlr_texture.width,
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texture->wlr_texture.height);
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wlr_matrix_multiply(mat, projection, mat);
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}
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static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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if (!wlr_dmabuf_resource_is_buffer(resource)) {
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@ -287,7 +275,6 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
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return true;
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}
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static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
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@ -344,7 +331,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
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.upload_drm = gles2_texture_upload_drm,
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.upload_dmabuf = gles2_texture_upload_dmabuf,
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.upload_eglimage = gles2_texture_upload_eglimage,
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.get_matrix = gles2_texture_get_matrix,
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.get_buffer_size = gles2_texture_get_buffer_size,
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.bind = gles2_texture_bind,
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.destroy = gles2_texture_destroy,
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@ -1,6 +1,7 @@
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/types/wlr_matrix.h>
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void wlr_renderer_init(struct wlr_renderer *renderer,
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struct wlr_renderer_impl *impl) {
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@ -35,6 +36,17 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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return r->impl->texture_create(r);
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}
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha) {
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float mat[9];
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, texture->width, texture->height);
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wlr_matrix_multiply(mat, projection, mat);
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return wlr_render_texture_with_matrix(r, texture, mat, alpha);
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha) {
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@ -58,11 +58,6 @@ bool wlr_texture_upload_dmabuf(struct wlr_texture *texture,
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return texture->impl->upload_dmabuf(texture, dmabuf_resource);
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float mat[static 9], const float projection[static 9], int x, int y) {
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texture->impl->get_matrix(texture, mat, projection, x, y);
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}
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void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
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*resource, int *width, int *height) {
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texture->impl->get_buffer_size(texture, resource, width, height);
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