move direction to wlr_output_layout.h
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@ -5,7 +5,6 @@
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#include <wayland-util.h>
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#include <wayland-util.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/direction.h>
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struct wlr_output_layout_state;
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struct wlr_output_layout_state;
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@ -97,6 +96,13 @@ void wlr_output_layout_add_auto(struct wlr_output_layout *layout,
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struct wlr_output *wlr_output_layout_get_center_output(
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struct wlr_output *wlr_output_layout_get_center_output(
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struct wlr_output_layout *layout);
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struct wlr_output_layout *layout);
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enum wlr_direction {
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WLR_DIRECTION_UP = 0,
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WLR_DIRECTION_DOWN = 1,
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WLR_DIRECTION_LEFT = 2,
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WLR_DIRECTION_RIGHT = 4,
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};
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/**
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/**
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* Get the closest adjacent output to the reference output from the reference
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* Get the closest adjacent output to the reference output from the reference
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* point in the given direction.
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* point in the given direction.
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@ -1,11 +0,0 @@
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#ifndef WLR_UTIL_DIRECTION_H
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#define WLR_UTIL_DIRECTION_H
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enum wlr_direction {
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WLR_DIRECTION_UP = 0,
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WLR_DIRECTION_DOWN = 1,
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WLR_DIRECTION_LEFT = 2,
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WLR_DIRECTION_RIGHT = 4,
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};
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#endif
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