gles2: change context when it is not current
Texture functions, that create and manipulate textures should switch the current context if necessary. thanks to: @emersion Fixes #934
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15dacebc36
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@ -88,7 +88,7 @@ const struct wlr_gles2_pixel_format *get_gles2_format_from_wl(
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enum wl_shm_format fmt);
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enum wl_shm_format fmt);
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const enum wl_shm_format *get_gles2_formats(size_t *len);
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const enum wl_shm_format *get_gles2_formats(size_t *len);
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struct wlr_gles2_texture *get_gles2_texture_in_context(
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture);
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struct wlr_texture *wlr_texture);
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void push_gles2_marker(const char *file, const char *func);
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void push_gles2_marker(const char *file, const char *func);
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@ -116,7 +116,7 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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struct wlr_gles2_renderer *renderer =
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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struct wlr_gles2_texture *texture =
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get_gles2_texture_in_context(wlr_texture);
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gles2_get_texture(wlr_texture);
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struct wlr_gles2_tex_shader *shader = NULL;
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struct wlr_gles2_tex_shader *shader = NULL;
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GLenum target = 0;
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GLenum target = 0;
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@ -213,7 +213,7 @@ static const enum wl_shm_format *gles2_renderer_formats(
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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struct wl_resource *resource) {
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struct wl_resource *resource) {
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struct wlr_gles2_renderer *renderer =
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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gles2_get_renderer(wlr_renderer);
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if (!eglQueryWaylandBufferWL) {
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if (!eglQueryWaylandBufferWL) {
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return false;
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return false;
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@ -227,7 +227,7 @@ static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
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struct wl_resource *buffer, int *width, int *height) {
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struct wl_resource *buffer, int *width, int *height) {
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struct wlr_gles2_renderer *renderer =
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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gles2_get_renderer(wlr_renderer);
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if (!eglQueryWaylandBufferWL) {
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if (!eglQueryWaylandBufferWL) {
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return;
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return;
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@ -323,7 +323,7 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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static void gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
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static void gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
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struct wl_display *wl_display) {
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struct wl_display *wl_display) {
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struct wlr_gles2_renderer *renderer =
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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gles2_get_renderer(wlr_renderer);
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if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
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if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
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wlr_log(WLR_INFO, "failed to bind wl_display to EGL");
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wlr_log(WLR_INFO, "failed to bind wl_display to EGL");
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}
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}
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@ -16,7 +16,7 @@
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static const struct wlr_texture_impl texture_impl;
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static const struct wlr_texture_impl texture_impl;
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static struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture) {
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struct wlr_texture *wlr_texture) {
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assert(wlr_texture->impl == &texture_impl);
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assert(wlr_texture->impl == &texture_impl);
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return (struct wlr_gles2_texture *)wlr_texture;
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return (struct wlr_gles2_texture *)wlr_texture;
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@ -25,7 +25,9 @@ static struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_gles2_texture *get_gles2_texture_in_context(
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struct wlr_gles2_texture *get_gles2_texture_in_context(
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struct wlr_texture *wlr_texture) {
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struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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assert(wlr_egl_is_current(texture->egl));
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if (!wlr_egl_is_current(texture->egl)) {
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wlr_egl_make_current(texture->egl, EGL_NO_SURFACE, NULL);
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}
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return texture;
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return texture;
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}
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}
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@ -143,7 +145,9 @@ static const struct wlr_texture_impl texture_impl = {
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struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
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struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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uint32_t height, const void *data) {
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assert(wlr_egl_is_current(egl));
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if (!wlr_egl_is_current(egl)) {
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wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
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}
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const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
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const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
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if (fmt == NULL) {
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if (fmt == NULL) {
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@ -180,7 +184,9 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
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struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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struct wl_resource *data) {
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struct wl_resource *data) {
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assert(wlr_egl_is_current(egl));
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if (!wlr_egl_is_current(egl)) {
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wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
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}
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if (!glEGLImageTargetTexture2DOES) {
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if (!glEGLImageTargetTexture2DOES) {
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return NULL;
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return NULL;
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@ -239,7 +245,9 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_dmabuf_attributes *attribs) {
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assert(wlr_egl_is_current(egl));
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if (!wlr_egl_is_current(egl)) {
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wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
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}
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if (!glEGLImageTargetTexture2DOES) {
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if (!glEGLImageTargetTexture2DOES) {
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return NULL;
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return NULL;
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