backend/headless: drop wlr_headless_backend_create_with_renderer
The headless backend no longer needs a parent renderer: it no longer needs to return it in wlr_backend_impl.get_renderer, nor does it need to return its DRM FD in wlr_backend_impl.get_drm_fd. Drop this function altogether since it now behaves exactly like wlr_headless_backend_create.
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				|  | @ -78,20 +78,6 @@ static void handle_display_destroy(struct wl_listener *listener, void *data) { | |||
| 	backend_destroy(&backend->backend); | ||||
| } | ||||
| 
 | ||||
| static bool backend_init(struct wlr_headless_backend *backend, | ||||
| 		struct wl_display *display) { | ||||
| 	wlr_backend_init(&backend->backend, &backend_impl); | ||||
| 
 | ||||
| 	backend->display = display; | ||||
| 	wl_list_init(&backend->outputs); | ||||
| 	wl_list_init(&backend->input_devices); | ||||
| 
 | ||||
| 	backend->display_destroy.notify = handle_display_destroy; | ||||
| 	wl_display_add_destroy_listener(display, &backend->display_destroy); | ||||
| 
 | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { | ||||
| 	wlr_log(WLR_INFO, "Creating headless backend"); | ||||
| 
 | ||||
|  | @ -102,29 +88,14 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { | |||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	if (!backend_init(backend, display)) { | ||||
| 		free(backend); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	wlr_backend_init(&backend->backend, &backend_impl); | ||||
| 
 | ||||
| 	return &backend->backend; | ||||
| } | ||||
| 	backend->display = display; | ||||
| 	wl_list_init(&backend->outputs); | ||||
| 	wl_list_init(&backend->input_devices); | ||||
| 
 | ||||
| struct wlr_backend *wlr_headless_backend_create_with_renderer( | ||||
| 		struct wl_display *display, struct wlr_renderer *renderer) { | ||||
| 	wlr_log(WLR_INFO, "Creating headless backend with parent renderer"); | ||||
| 
 | ||||
| 	struct wlr_headless_backend *backend = | ||||
| 		calloc(1, sizeof(struct wlr_headless_backend)); | ||||
| 	if (!backend) { | ||||
| 		wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	if (!backend_init(backend, display)) { | ||||
| 		free(backend); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	backend->display_destroy.notify = handle_display_destroy; | ||||
| 	wl_display_add_destroy_listener(display, &backend->display_destroy); | ||||
| 
 | ||||
| 	return &backend->backend; | ||||
| } | ||||
|  |  | |||
|  | @ -18,11 +18,6 @@ | |||
|  * default. | ||||
|  */ | ||||
| struct wlr_backend *wlr_headless_backend_create(struct wl_display *display); | ||||
| /**
 | ||||
|  * Creates a headless backend with an existing renderer. | ||||
|  */ | ||||
| struct wlr_backend *wlr_headless_backend_create_with_renderer( | ||||
| 	struct wl_display *display, struct wlr_renderer *renderer); | ||||
| /**
 | ||||
|  * Create a new headless output backed by an in-memory EGL framebuffer. You can | ||||
|  * read pixels from this framebuffer via wlr_renderer_read_pixels but it is | ||||
|  |  | |||
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