backend/headless: drop wlr_headless_backend_create_with_renderer

The headless backend no longer needs a parent renderer: it no longer
needs to return it in wlr_backend_impl.get_renderer, nor does it
need to return its DRM FD in wlr_backend_impl.get_drm_fd. Drop this
function altogether since it now behaves exactly like
wlr_headless_backend_create.
This commit is contained in:
Simon Ser 2021-11-25 10:50:28 +01:00
parent 2e33139ef7
commit b234edcf58
2 changed files with 6 additions and 40 deletions

View File

@ -78,20 +78,6 @@ static void handle_display_destroy(struct wl_listener *listener, void *data) {
backend_destroy(&backend->backend); backend_destroy(&backend->backend);
} }
static bool backend_init(struct wlr_headless_backend *backend,
struct wl_display *display) {
wlr_backend_init(&backend->backend, &backend_impl);
backend->display = display;
wl_list_init(&backend->outputs);
wl_list_init(&backend->input_devices);
backend->display_destroy.notify = handle_display_destroy;
wl_display_add_destroy_listener(display, &backend->display_destroy);
return true;
}
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) { struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
wlr_log(WLR_INFO, "Creating headless backend"); wlr_log(WLR_INFO, "Creating headless backend");
@ -102,29 +88,14 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
return NULL; return NULL;
} }
if (!backend_init(backend, display)) { wlr_backend_init(&backend->backend, &backend_impl);
free(backend);
return NULL;
}
return &backend->backend; backend->display = display;
} wl_list_init(&backend->outputs);
wl_list_init(&backend->input_devices);
struct wlr_backend *wlr_headless_backend_create_with_renderer( backend->display_destroy.notify = handle_display_destroy;
struct wl_display *display, struct wlr_renderer *renderer) { wl_display_add_destroy_listener(display, &backend->display_destroy);
wlr_log(WLR_INFO, "Creating headless backend with parent renderer");
struct wlr_headless_backend *backend =
calloc(1, sizeof(struct wlr_headless_backend));
if (!backend) {
wlr_log(WLR_ERROR, "Failed to allocate wlr_headless_backend");
return NULL;
}
if (!backend_init(backend, display)) {
free(backend);
return NULL;
}
return &backend->backend; return &backend->backend;
} }

View File

@ -18,11 +18,6 @@
* default. * default.
*/ */
struct wlr_backend *wlr_headless_backend_create(struct wl_display *display); struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
/**
* Creates a headless backend with an existing renderer.
*/
struct wlr_backend *wlr_headless_backend_create_with_renderer(
struct wl_display *display, struct wlr_renderer *renderer);
/** /**
* Create a new headless output backed by an in-memory EGL framebuffer. You can * Create a new headless output backed by an in-memory EGL framebuffer. You can
* read pixels from this framebuffer via wlr_renderer_read_pixels but it is * read pixels from this framebuffer via wlr_renderer_read_pixels but it is