Merge pull request #794 from emersion/renderer-untie-backend
Untie wlr_backend from wlr_renderer
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commit
b60e31e5c0
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@ -31,7 +31,7 @@ bool wlr_drm_renderer_init(struct wlr_drm_backend *drm,
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goto error_gbm;
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}
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renderer->wlr_rend = wlr_gles2_renderer_create(&drm->backend);
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renderer->wlr_rend = wlr_gles2_renderer_create(&renderer->egl);
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if (!renderer->wlr_rend) {
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wlr_log(L_ERROR, "Failed to create WLR renderer");
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goto error_egl;
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@ -114,7 +114,7 @@ struct wlr_backend *wlr_headless_backend_create(struct wl_display *display) {
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return NULL;
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}
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backend->renderer = wlr_gles2_renderer_create(&backend->backend);
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backend->renderer = wlr_gles2_renderer_create(&backend->egl);
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if (backend->renderer == NULL) {
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wlr_log(L_ERROR, "Failed to create renderer");
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}
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@ -212,7 +212,7 @@ struct wlr_backend *wlr_wl_backend_create(struct wl_display *display, const char
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backend->remote_display, NULL, WL_SHM_FORMAT_ARGB8888);
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wlr_egl_bind_display(&backend->egl, backend->local_display);
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backend->renderer = wlr_gles2_renderer_create(&backend->backend);
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backend->renderer = wlr_gles2_renderer_create(&backend->egl);
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if (backend->renderer == NULL) {
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wlr_log_errno(L_ERROR, "Could not create renderer");
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}
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@ -314,7 +314,7 @@ struct wlr_backend *wlr_x11_backend_create(struct wl_display *display,
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goto error_event;
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}
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x11->renderer = wlr_gles2_renderer_create(&x11->backend);
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x11->renderer = wlr_gles2_renderer_create(&x11->egl);
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if (x11->renderer == NULL) {
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wlr_log(L_ERROR, "Failed to create renderer");
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goto error_egl;
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@ -196,7 +196,8 @@ int main(int argc, char *argv[]) {
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_create(compositor.backend);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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state.cat_texture = wlr_texture_from_pixels(state.renderer,
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WL_SHM_FORMAT_ABGR8888, cat_tex.width * 4, cat_tex.width, cat_tex.height,
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cat_tex.pixel_data);
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@ -137,7 +137,8 @@ int main(int argc, char *argv[]) {
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_create(compositor.backend);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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@ -192,7 +192,8 @@ int main(int argc, char *argv[]) {
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};
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_create(compositor.backend);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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@ -108,7 +108,8 @@ int main(int argc, char *argv[]) {
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};
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_create(compositor.backend);
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struct wlr_egl *egl = wlr_backend_get_egl(compositor.backend);
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state.renderer = wlr_gles2_renderer_create(egl);
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if (!state.renderer) {
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wlr_log(L_ERROR, "Could not start compositor, OOM");
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exit(EXIT_FAILURE);
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@ -5,6 +5,7 @@
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#include <wlr/render/wlr_renderer.h>
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struct wlr_egl;
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
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#endif
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@ -6,7 +6,6 @@
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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@ -400,7 +399,7 @@ extern const GLchar tex_fragment_src_rgba[];
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extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_external[];
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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struct wlr_gles2_renderer *renderer =
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calloc(1, sizeof(struct wlr_gles2_renderer));
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if (renderer == NULL) {
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@ -408,7 +407,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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}
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wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
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renderer->egl = wlr_backend_get_egl(backend);
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renderer->egl = egl;
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wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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renderer->exts_str = (const char*) glGetString(GL_EXTENSIONS);
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