matrix: move to types/
This commit is contained in:
parent
85da9df807
commit
b6a3f240c7
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@ -17,7 +17,7 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <xf86drmMode.h>
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@ -9,7 +9,7 @@
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "backend/drm/drm.h"
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#include "backend/drm/drm.h"
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#include "glapi.h"
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#include "glapi.h"
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@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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@ -10,7 +10,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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@ -9,7 +9,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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@ -11,7 +11,7 @@
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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@ -1,5 +1,5 @@
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#ifndef WLR_RENDER_MATRIX_H
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#ifndef WLR_TYPES_WLR_MATRIX_H
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#define WLR_RENDER_MATRIX_H
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#define WLR_TYPES_WLR_MATRIX_H
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#include <stdint.h>
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#include <stdint.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_box.h>
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@ -9,7 +9,7 @@
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/gles2.h"
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#include "glapi.h"
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#include "glapi.h"
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@ -8,7 +8,7 @@
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/gles2.h"
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#include "util/signal.h"
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#include "util/signal.h"
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@ -15,7 +15,6 @@ lib_wlr_render = static_library(
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'gles2/shaders.c',
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'gles2/shaders.c',
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'gles2/texture.c',
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'gles2/texture.c',
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'gles2/util.c',
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'gles2/util.c',
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'matrix.c',
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'wlr_renderer.c',
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'wlr_renderer.c',
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'wlr_texture.c',
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'wlr_texture.c',
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),
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),
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@ -3,7 +3,7 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_wl_shell.h>
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#include <wlr/types/wlr_wl_shell.h>
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@ -6,10 +6,12 @@ lib_wlr_types = static_library(
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'wlr_cursor.c',
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'wlr_cursor.c',
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'wlr_data_device.c',
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'wlr_data_device.c',
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'wlr_gamma_control.c',
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'wlr_gamma_control.c',
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'wlr_idle_inhibit_v1.c',
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'wlr_idle.c',
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'wlr_idle.c',
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'wlr_input_device.c',
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'wlr_input_device.c',
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'wlr_keyboard.c',
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'wlr_keyboard.c',
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'wlr_list.c',
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'wlr_list.c',
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'wlr_matrix.c',
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'wlr_output_damage.c',
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'wlr_output_damage.c',
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'wlr_output_layout.c',
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'wlr_output_layout.c',
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'wlr_output.c',
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'wlr_output.c',
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@ -27,7 +29,6 @@ lib_wlr_types = static_library(
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'wlr_xcursor_manager.c',
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'wlr_xcursor_manager.c',
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'wlr_xdg_shell_v6.c',
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'wlr_xdg_shell_v6.c',
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'wlr_xdg_shell.c',
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'wlr_xdg_shell.c',
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'wlr_idle_inhibit_v1.c',
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),
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),
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include_directories: wlr_inc,
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include_directories: wlr_inc,
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dependencies: [pixman, xkbcommon, wayland_server, wlr_protos],
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dependencies: [pixman, xkbcommon, wayland_server, wlr_protos],
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@ -1,7 +1,7 @@
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#include <math.h>
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#include <math.h>
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#include <string.h>
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#include <string.h>
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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@ -7,7 +7,7 @@
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_surface.h>
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@ -3,7 +3,7 @@
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_region.h>
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#include <wlr/types/wlr_region.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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