scene: make graph loops fatal when debugging
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@ -141,9 +141,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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/* Ensure that a node cannot become its own ancestor */
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for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
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ancestor = ancestor->parent) {
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if (ancestor == node) {
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return;
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}
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assert(ancestor != node);
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}
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wl_list_remove(&node->state.link);
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