Allocate wlr_touch devices

This commit is contained in:
Drew DeVault 2017-06-14 11:40:03 -04:00
parent 7dfc2c28f1
commit d6905f86cb
11 changed files with 104 additions and 14 deletions

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@ -18,6 +18,7 @@ add_library(wlr-backend
libinput/events.c
libinput/keyboard.c
libinput/pointer.c
libinput/touch.c
multi/backend.c
backend.c

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@ -102,7 +102,7 @@ struct wlr_backend *wlr_libinput_backend_create(struct wl_display *display,
goto error_state;
}
if (!(state->keyboards = list_create())) {
if (!(state->devices = list_create())) {
wlr_log(L_ERROR, "Allocation failed: %s", strerror(errno));
goto error_backend;
}

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@ -33,7 +33,8 @@ static struct wlr_input_device_impl input_device_impl = {
.destroy = wlr_libinput_device_destroy
};
static struct wlr_input_device *allocate_device(struct libinput_device *device,
static struct wlr_input_device *allocate_device(
struct wlr_backend_state *state, struct libinput_device *device,
list_t *devices, enum wlr_input_device_type type) {
int vendor = libinput_device_get_id_vendor(device);
int product = libinput_device_get_id_product(device);
@ -46,6 +47,7 @@ static struct wlr_input_device *allocate_device(struct libinput_device *device,
type, &input_device_impl, devstate,
name, vendor, product);
list_add(devices, wlr_device);
list_add(state->devices, wlr_device);
return wlr_device;
}
@ -65,19 +67,22 @@ static void handle_device_added(struct wlr_backend_state *state,
wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product);
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) {
struct wlr_input_device *wlr_device = allocate_device(device, devices,
WLR_INPUT_DEVICE_KEYBOARD);
struct wlr_input_device *wlr_device = allocate_device(state,
device, devices, WLR_INPUT_DEVICE_KEYBOARD);
wlr_device->keyboard = wlr_libinput_keyboard_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_POINTER)) {
struct wlr_input_device *wlr_device = allocate_device(device, devices,
WLR_INPUT_DEVICE_POINTER);
struct wlr_input_device *wlr_device = allocate_device(state,
device, devices, WLR_INPUT_DEVICE_POINTER);
wlr_device->pointer = wlr_libinput_pointer_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TOUCH)) {
// TODO
struct wlr_input_device *wlr_device = allocate_device(state,
device, devices, WLR_INPUT_DEVICE_TOUCH);
wlr_device->touch = wlr_libinput_touch_create(device);
wl_signal_emit(&state->backend->events.input_add, wlr_device);
}
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_TABLET_TOOL)) {
// TODO

15
backend/libinput/touch.c Normal file
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@ -0,0 +1,15 @@
#include <stdlib.h>
#include <assert.h>
#include <libinput.h>
#include <wlr/session.h>
#include <wlr/types.h>
#include <wlr/common/list.h>
#include "backend/libinput.h"
#include "common/log.h"
#include "types.h"
struct wlr_touch *wlr_libinput_touch_create(
struct libinput_device *device) {
assert(device);
return wlr_touch_create(NULL, NULL);
}

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@ -16,7 +16,7 @@ struct wlr_backend_state {
struct libinput *libinput;
struct wl_event_source *input_event;
list_t *keyboards;
list_t *devices;
};
struct wlr_input_device_state {
@ -46,4 +46,17 @@ void handle_pointer_button(struct libinput_event *event,
void handle_pointer_axis(struct libinput_event *event,
struct libinput_device *device);
struct wlr_touch *wlr_libinput_touch_create(
struct libinput_device *device);
void handle_touch_down(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_up(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_motion(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_cancel(struct libinput_event *event,
struct libinput_device *device);
void handle_touch_frame(struct libinput_event *event,
struct libinput_device *device);
#endif

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@ -34,6 +34,14 @@ struct wlr_pointer *wlr_pointer_create(struct wlr_pointer_impl *impl,
struct wlr_pointer_state *state);
void wlr_pointer_destroy(struct wlr_pointer *pointer);
struct wlr_touch_impl {
void (*destroy)(struct wlr_touch_state *state);
};
struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
struct wlr_touch_state *state);
void wlr_touch_destroy(struct wlr_touch *touch);
struct wlr_input_device_impl {
void (*destroy)(struct wlr_input_device_state *state);
};

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@ -134,7 +134,22 @@ struct wlr_pointer_axis {
double delta;
};
// TODO: touch
struct wlr_touch_state;
struct wlr_touch_impl;
struct wlr_touch {
struct wlr_touch_state *state;
struct wlr_touch_impl *impl;
struct {
struct wl_signal down;
struct wl_signal up;
struct wl_signal motion;
struct wl_signal cancel;
struct wl_signal frame;
} events;
};
// TODO: tablet & tablet tool
// TODO: gestures
// TODO: switch
@ -164,6 +179,7 @@ struct wlr_input_device {
void *_device;
struct wlr_keyboard *keyboard;
struct wlr_pointer *pointer;
struct wlr_touch *touch;
};
};

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@ -7,6 +7,7 @@ add_library(wlr-types
wlr_output.c
wlr_keyboard.c
wlr_pointer.c
wlr_touch.c
wlr_input_device.c
)

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@ -16,6 +16,8 @@ struct wlr_keyboard *wlr_keyboard_create(struct wlr_keyboard_impl *impl,
void wlr_keyboard_destroy(struct wlr_keyboard *kb) {
if (!kb) return;
kb->impl->destroy(kb->state);
if (kb->impl) {
kb->impl->destroy(kb->state);
}
free(kb);
}

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@ -17,8 +17,10 @@ struct wlr_pointer *wlr_pointer_create(struct wlr_pointer_impl *impl,
return pointer;
}
void wlr_pointer_destroy(struct wlr_pointer *kb) {
if (!kb) return;
kb->impl->destroy(kb->state);
free(kb);
void wlr_pointer_destroy(struct wlr_pointer *pointer) {
if (!pointer) return;
if (pointer->impl) {
pointer->impl->destroy(pointer->state);
}
free(pointer);
}

27
types/wlr_touch.c Normal file
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@ -0,0 +1,27 @@
#include <stdlib.h>
#include <string.h>
#include <wayland-server.h>
#include <wlr/types.h>
#include <wlr/common/list.h>
#include "types.h"
struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
struct wlr_touch_state *state) {
struct wlr_touch *touch = calloc(1, sizeof(struct wlr_touch));
touch->impl = impl;
touch->state = state;
wl_signal_init(&touch->events.down);
wl_signal_init(&touch->events.up);
wl_signal_init(&touch->events.motion);
wl_signal_init(&touch->events.frame);
wl_signal_init(&touch->events.cancel);
return touch;
}
void wlr_touch_destroy(struct wlr_touch *touch) {
if (!touch) return;
if (touch->impl) {
touch->impl->destroy(touch->state);
}
free(touch);
}