scene: unify intersection logic in wlr_scene_node_at
Let's extract the common bits.
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				|  | @ -445,34 +445,29 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	bool intersects = false; | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 	case WLR_SCENE_NODE_TREE: | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_SURFACE:; | ||||
| 		struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node); | ||||
| 		if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) { | ||||
| 			if (nx != NULL) { | ||||
| 				*nx = lx; | ||||
| 			} | ||||
| 			if (ny != NULL) { | ||||
| 				*ny = ly; | ||||
| 			} | ||||
| 			return &scene_surface->node; | ||||
| 		} | ||||
| 		intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly); | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_RECT:; | ||||
| 		struct wlr_scene_rect *rect = scene_rect_from_node(node); | ||||
| 		if (lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height) { | ||||
| 		intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height; | ||||
| 		break; | ||||
| 	} | ||||
| 
 | ||||
| 	if (intersects) { | ||||
| 		if (nx != NULL) { | ||||
| 			*nx = lx; | ||||
| 		} | ||||
| 		if (ny != NULL) { | ||||
| 			*ny = ly; | ||||
| 		} | ||||
| 			return &rect->node; | ||||
| 		} | ||||
| 		break; | ||||
| 		return node; | ||||
| 	} | ||||
| 
 | ||||
| 	return NULL; | ||||
|  |  | |||
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