Commit Graph

126 Commits

Author SHA1 Message Date
nyorain 86314caa5b Implement wlr_data_{source,device,device_manager} 2017-08-18 18:56:21 +02:00
Drew DeVault e5fd858394 Merge pull request #101 from nyorain/texture_fix
Fix surface buffer uploading
2017-08-18 10:16:45 -04:00
Drew DeVault 3138c5ddf0 Clean up wlr_output_layout 2017-08-17 21:06:28 -04:00
Tony Crisci 5a9baf487e add helper methods for intersection 2017-08-17 21:05:13 -04:00
Tony Crisci 2e9e237f9d layout-output example: handle empty config 2017-08-17 21:05:13 -04:00
Tony Crisci 44181b57ac Add wlr_output_layout implementation
An output layout consists of a mapping of outputs to their position in a global
coordinate system that usually cooresponds to the output position in physical
space in front of the user.

Add an example that allows configuration of an output layout and demonstrates
its boundaries with a bouncing image.
2017-08-17 21:05:13 -04:00
nyorain 10eee58d2d Fix surface buffer uploading 2017-08-17 17:50:09 +02:00
nyorain ad22b4874d Fix wlr_seat; add to example compositor 2017-08-17 13:06:53 +02:00
Drew DeVault af5db7a44c Initial pass on wlr_seat 2017-08-17 12:57:04 +02:00
Calvin Lee 901c14c409 Prevent alloc errors from crashing in `list_t`
This commit changes the `list_t` api so that alloc errors can be
detected and worked around. Also fixes errors not found in 5cc7342
2017-08-16 09:23:21 +02:00
Dominique Martinet f9b55dfa95 Make wlr_wl_shell_create work like xdg
Also:
- rename wlr_xdg_shell_v6_init to create as that is what it does
- free wlr_xdg_shell on failure to create wl_global, the struct
is not initialized enough to call destroy at that point
2017-08-15 15:36:02 +02:00
Dominique Martinet 5dae8e1be8 example compositor: only iterate over wl_shell and xdg_shell surfaces 2017-08-15 15:34:26 +02:00
Dominique Martinet f4e6b138fb Move wl_shell into wlroots 2017-08-15 15:13:23 +02:00
Drew DeVault f60b53c6e3 Change how surface matricies are calculated 2017-08-15 08:52:30 -04:00
Tony Crisci d5f98dbf61 refactor getting surface size into a function 2017-08-15 08:22:22 -04:00
Tony Crisci 5b1ce84350 implement buffer transform 2017-08-15 07:36:51 -04:00
Tony Crisci 84c6dbd58d remove unused dimension from buffer calculations 2017-08-15 07:36:51 -04:00
Tony Crisci e46ec57b43 implement surface sizing 2017-08-15 07:36:51 -04:00
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Tony Crisci f0f190bfa5 implement buffer scale
Keep track of the scale of the buffer set by surface.set_buffer_scale.

Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.

Use buffer damage to determine the damage of the buffer when flushing damage.

Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
nyorain f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet ba20d5b3ca Refactor out wlr_touch_state 2017-08-14 16:22:31 +02:00
Dominique Martinet bd67849c03 Refactor out wlr_tablet_tool_state 2017-08-14 16:22:31 +02:00
Dominique Martinet a289940bff Refactor out wlr_tablet_pad_state 2017-08-14 16:22:31 +02:00
Dominique Martinet 53e7bebd23 Refactor out wlr_pointer_state 2017-08-14 16:22:31 +02:00
Dominique Martinet 0a3246ad97 Refactor out wlr_keyboard_state 2017-08-14 16:22:31 +02:00
Dominique Martinet e6ad67911b Refactor out wlr_input_device_state 2017-08-14 16:22:31 +02:00
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault c8c6619146 Refactor out wlr_output_mode_state 2017-08-14 08:03:51 -04:00
Calvin Lee de66bdb867 Add backend detection functions
Resolves #80
2017-08-13 23:08:33 +02:00
Drew DeVault 41e735242d Remove wlr_output_state, update backends 2017-08-13 11:38:03 -04:00
Drew DeVault 4386816889 wlr_backend_init -> wlr_backend_start
Also renames create to init. We'll use create for anything that
allocates and init for anything that takes a pointer and initializes it.
2017-08-13 10:19:57 -04:00
Drew DeVault 81cd90297d Refactor out wlr_backend_state from wl/multi 2017-08-12 11:43:36 -04:00
Drew DeVault ce65a0c138 Merge pull request #69 from 4e554c4c/user_data
Add user data to wlr_* structs
2017-08-11 14:59:15 -04:00
Calvin Lee a8c1e8ce69 Add user data to wlr_* structs
Resolves #68
2017-08-11 20:44:17 +02:00
nyorain ed2fc30625 Fix wlr_surface invalid values 2017-08-11 20:30:42 +02:00
Drew DeVault 62d8b252c0 Refactor meson and move xdg-shell into wlroots 2017-08-11 09:37:09 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain 31d78ff497 Fix wlr_surface destruction bug 2017-08-10 12:42:35 +02:00
Tony Crisci 14654ecb77 implement compositor create region
Complete the implementation of wlr_region_create and put it in the compositor.
2017-08-10 05:59:43 -04:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 750d0ad458 Flesh out wlr_surface state lifecycle a bit
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
Tony Crisci 8306f46dfb implement surface frame
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
nyorain cf9ee6ce3f Move wlr_surface into wlr 2017-08-09 17:27:12 +02:00
nyorain 1bea754521 Implement wlr_region using pixman 2017-08-09 17:05:55 +02:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00