There was a missing copy_drm_surface_mgpu call in drm_connector_schedule_frame
so we asked for a pageflip with an unknown BO, resulting in ENOENT.
Additionally, this commit makes schedule_frame return a bool indicating
failures. This allows schedule_frame_handle_idle_timer to only set
frame_pending to true if a frame has been successfully scheduled. Thus, if a
pageflip fails, rendering won't be blocked forever anymore.
In case a pageflip is already pending, true is returned because a frame has
already been scheduled and will be sent sometime soon.
This desynchronizes our rendering loop with the vblank cycle.
In case a compositor doesn't swap buffers but schedules a frame,
emitting a frame event immediately enters a busy-loop.
Instead, ask the backend to send a frame when appropriate. On
Wayland we can just register a frame callback on our surface. On
DRM we can do a no-op pageflip.
Fixes#617Fixesswaywm/sway#2748
We cannot handle just one of the two being NULL later down the road
(e.g. divide by zero in matrix projection code),
just ignore any such configure request.
Found through static analysis
The test was done after dereferencing output in pointer_handle_enter,
just move it up one line.
No reason pointer_handle_leave would not need the check if enter needs
it, add it there.
Found through static analysis.
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes#987
This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
==12021==ERROR: AddressSanitizer: heap-use-after-free on address 0x617000015698 at pc 0x7f1a9abe1c09 bp 0x7ffe9068f6b0 sp 0x7ffe9068f6a0
WRITE of size 4 at 0x617000015698 thread T0
#0 0x7f1a9abe1c08 in pointer_handle_leave ../backend/wayland/wl_seat.c:40
#1 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#2 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#3 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#4 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#5 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#6 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#7 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#8 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#9 0x418dff in main ../rootston/main.c:81
#10 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#11 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
0x617000015698 is located 664 bytes inside of 696-byte region [0x617000015400,0x6170000156b8)
freed by thread T0 here:
#0 0x7f1a9af754b8 in __interceptor_free (/lib64/libasan.so.4+0xde4b8)
#1 0x7f1a9abe01ee in wlr_wl_output_destroy ../backend/wayland/output.c:194
#2 0x7f1a9ac12918 in wlr_output_destroy ../types/wlr_output.c:299
#3 0x7f1a9abe061b in xdg_toplevel_handle_close ../backend/wayland/output.c:255
#4 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#5 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#6 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#7 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#8 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#9 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#10 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#11 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#12 0x418dff in main ../rootston/main.c:81
#13 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#14 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
previously allocated by thread T0 here:
#0 0x7f1a9af75a38 in __interceptor_calloc (/lib64/libasan.so.4+0xdea38)
#1 0x7f1a9abe0703 in wlr_wl_output_create ../backend/wayland/output.c:272
#2 0x7f1a9abdd8eb in wlr_wl_backend_start ../backend/wayland/backend.c:55
#3 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#4 0x7f1a9abd8ce1 in multi_backend_start ../backend/multi/backend.c:24
#5 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#6 0x418c32 in main ../rootston/main.c:58
#7 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#8 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
The backend destroy signal is emitted before the output_remove
signal is. When the destroy signal is emitted listeners remove
their output_remove listener, so the output_remove signal is never
received and listeners have an invalid output pointer.
The correct way to solve this would be to remove the output_remove
signal completely and use the wlr_output.events.destroy signal
instead. This isn't yet possible because wl_signal_emit is unsafe
and listeners cannot be removed in listeners.
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
Add a remote display name argument to wlr_wl_backend_create.
If NULL is passed to the wayland backend at all times, creating a
wayland backend *after* the compositor was started up, would require
changing the WAYLAND_DISPLAY environment variable.
* Moved os-compatibility.c to util
* Added header under util
* Removed static since it isn't needed (i think so)
* Adjusted meson.build to include lib_wlr
Improved some codestyle
* Added guard to os-compatibility.h
* Fixed typo in include statment
Adjusted Guard
* Changed guard to _WLR_UTIL_OS_COMPATIBILITY