b0d99f5c67 
								
							 
						 
						
							
							
								
								Remove wlr_ prefix from local symbols  
							
							
							
						 
						
							2018-04-25 23:00:46 +01:00  
				
					
						
							
							
								 
						
							
								018b82c01e 
								
							 
						 
						
							
							
								
								render/egl: allow passing NULL to surface and image destructors  
							
							
							
						 
						
							2018-04-25 08:28:48 +01:00  
				
					
						
							
							
								 
						
							
								eaed6bd03b 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_destroy_surface  
							
							
							
						 
						
							2018-04-24 23:44:43 +01:00  
				
					
						
							
							
								 
						
							
								33a2eb4b77 
								
							 
						 
						
							
							
								
								Untie wlr_backend from wlr_renderer  
							
							
							
						 
						
							2018-03-31 18:49:43 -04:00  
				
					
						
							
							
								 
						
							
								3bda7e2ef8 
								
							 
						 
						
							
							
								
								Use DRM_FORMAT_MOD_LINEAR instead of a hardcoded constant  
							
							
							
						 
						
							2018-03-26 12:00:08 -04:00  
				
					
						
							
							
								 
						
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
				
					
						
							
							
								 
						
							
								a854c2f246 
								
							 
						 
						
							
							
								
								Merge branch 'master' into gles2-renderer-redesign  
							
							
							
						 
						
							2018-03-23 00:55:55 +01:00  
				
					
						
							
							
								 
						
							
								b1f93bc5cc 
								
							 
						 
						
							
							
								
								render/egl: use EGL_KHR_debug  
							
							
							
						 
						
							2018-03-21 10:42:43 +01:00  
				
					
						
							
							
								 
						
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
				
					
						
							
							
								 
						
							
								c41de2d1be 
								
							 
						 
						
							
							
								
								render: split render.h into wlr_renderer.h and wlr_texture.h  
							
							
							
						 
						
							2018-03-19 23:16:29 +01:00  
				
					
						
							
							
								 
						
							
								6227da96b1 
								
							 
						 
						
							
							
								
								backend/drm: don't hardcode matrix  
							
							
							
						 
						
							2018-03-18 11:34:23 +01:00  
				
					
						
							
							
								 
						
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00  
				
					
						
							
							
								 
						
							
								d26b67cb06 
								
							 
						 
						
							
							
								
								matrix: unify API, don't use array pointers  
							
							
							
						 
						
							2018-03-15 11:10:56 +01:00  
				
					
						
							
							
								 
						
							
								b6a3f240c7 
								
							 
						 
						
							
							
								
								matrix: move to types/  
							
							
							
						 
						
							2018-03-15 09:11:27 +01:00  
				
					
						
							
							
								 
						
							
								d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
				
					
						
							
							
								 
						
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
				
					
						
							
							
								 
						
							
								bf6d245400 
								
							 
						 
						
							
							
								
								Swap buffers with damage  
							
							
							
						 
						
							2018-02-09 22:54:14 +01:00  
				
					
						
							
							
								 
						
							
								3d3ea32137 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-02-03 00:15:44 +01:00  
				
					
						
							
							
								 
						
							
								cde0f454b3 
								
							 
						 
						
							
							
								
								Clean up the gbm/egl as well  
							
							
							
						 
						
							2018-01-29 11:49:31 +01:00  
				
					
						
							
							
								 
						
							
								2cdb646531 
								
							 
						 
						
							
							
								
								relases gbm buffers on init  
							
							... 
							
							
							
							The wlr_drm_surface_init function is called (upon others) when the drm
mode is changed.
When the surface was used previously this replaced the gbm_surface, but
did not replace the gbm buffers (front/back).
With this, wlr_drm_surface_get_from never set up the new buffers with
the new glViewport because surf->front existed.
This frees the buffers to get new buffers on the new surface with the
new viewport. 
							
						 
						
							2018-01-29 11:29:54 +01:00  
				
					
						
							
							
								 
						
							
								0365b587f0 
								
							 
						 
						
							
							
								
								output: add damage tracking via buffer age  
							
							
							
						 
						
							2018-01-21 00:06:35 +01:00  
				
					
						
							
							
								 
						
							
								b99d1f4fcc 
								
							 
						 
						
							
							
								
								Refactor wlr_egl_init to accept config_attribs  
							
							
							
						 
						
							2017-12-17 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
								18eb1eee3f 
								
							 
						 
						
							
							
								
								Listen to display destroy in xwayland, rename wlr_egl_free  
							
							
							
						 
						
							2017-12-08 00:59:37 +01:00  
				
					
						
							
							
								 
						
							
								bc113c16aa 
								
							 
						 
						
							
							
								
								Use correct include path for glapi.h  
							
							
							
						 
						
							2017-11-30 10:32:55 +13:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
				
					
						
							
							
								 
						
							
								f6f9c40965 
								
							 
						 
						
							
							
								
								Minor fixes  
							
							
							
						 
						
							2017-10-01 22:44:24 +13:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								eaef028976 
								
							 
						 
						
							
							
								
								Add renderer pointer inside drm_surface  
							
							
							
						 
						
							2017-10-01 15:55:25 +13:00  
				
					
						
							
							
								 
						
							
								096249a2a1 
								
							 
						 
						
							
							
								
								Split DRM rendering to its own file  
							
							
							
						 
						
							2017-09-30 20:52:58 +13:00